liltwisp
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liltwisp.bsky.social
liltwisp
@liltwisp.bsky.social
programmer
Making Applicant Hell, a game about applying to jobs.
Still finding my footing in this world.

prefer mastodon: https://mastodon.gamedev.place/@liltwisp
Reposted by liltwisp
Bluesky has obliterated my PNGs in this thread, but luckily they were screenshots of text anyways. See the alt text.
December 14, 2025 at 5:53 AM
Bluesky has obliterated my PNGs in this thread, but luckily they were screenshots of text anyways. See the alt text.
December 14, 2025 at 5:53 AM
You could also redefine the symbols into your namespace, e.g.:

```odin
import rl "vendor:raylib"
InitWindow :: rl.InitWindow
```

but the last time I tried to automate that I ran into a compiler assert.
December 14, 2025 at 5:45 AM
Now you are back to what you get for free in C, but with modern features included, like hashmaps and dynamic arrays. Very exciting.
December 14, 2025 at 5:45 AM
But I do not want prefixes!
Happily, the compiler is just a program and is therefore at our mercy. Copy-paste the entire Raylib library from your Odin install into your package's namespace and be on your way.
(Some assembly required.)
December 14, 2025 at 5:45 AM
There used to be a `using import` shortcut that fixed this, but it was explicitly removed at some point. Correct me if I am wrong, but I do not believe there is a replacement.
December 14, 2025 at 5:45 AM
The plan is to add more upgrades, more dialogue, and more minigames; hopefully without going homeless first.
December 11, 2025 at 11:25 PM
It's made using Odin and Raylib, with a web build that uses a modified version of @zylinski.se's odin-raylib-web template.
December 11, 2025 at 11:25 PM
It's actually fun to play, which is an innovation over other games I've made.
December 11, 2025 at 11:25 PM
I think he would ask me why I needed melatonin, and then tell me to consider building a cabin in the nearest wood about it.
December 10, 2025 at 5:37 PM