liltwisp
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liltwisp.bsky.social
liltwisp
@liltwisp.bsky.social
programmer
Making Applicant Hell, a game about applying to jobs.
Still finding my footing in this world.

prefer mastodon: https://mastodon.gamedev.place/@liltwisp
Still working on the second minigame, but I had an idea for a neat active ability that reveals bad job listings.

#GameDev #IndieDev
December 20, 2025 at 7:09 PM
Forgot to cap the zoom factor.

#GameDev #IndieDev
December 15, 2025 at 7:01 AM
But I do not want prefixes!
Happily, the compiler is just a program and is therefore at our mercy. Copy-paste the entire Raylib library from your Odin install into your package's namespace and be on your way.
(Some assembly required.)
December 14, 2025 at 5:45 AM
There used to be a `using import` shortcut that fixed this, but it was explicitly removed at some point. Correct me if I am wrong, but I do not believe there is a replacement.
December 14, 2025 at 5:45 AM
Most Odin examples will show you that to use Raylib, you must prefix your way into its namespace. Some would say the prefix exists for code maintenance reasons.
But the real reason is to annoy you so that you don't finish making your video game.
December 14, 2025 at 5:45 AM
This is what the game looks like so far. I haven't mentioned, but it's kind of a clicker game with minigames.

#GameDev #IndieDev
December 11, 2025 at 11:22 PM
explanation point

#GameDev #IndieDev
December 10, 2025 at 5:58 PM
Presented without comment.

#GameDev #IndieDev
December 5, 2025 at 7:15 PM
Little minigame to get more job listings so you can look at more job descriptions so you can apply for more jobs because you need a job!! #gamedev
November 30, 2025 at 3:12 AM
Accidentally made a horror sting for the upgrade sound. Fitting in a game about devoting too much of yourself to applying for jobs, but not what I was going for.
November 27, 2025 at 9:46 PM
boopity-beep
November 27, 2025 at 5:51 AM
Hello. I will be sharing development of Applicant Hell, a game I am making to stay sane in the depths of unemployment.
November 26, 2025 at 7:03 PM