HECKPOINT (training arc)
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lilley.video
HECKPOINT (training arc)
@lilley.video
26, he/him amateur digital sculptor developing arthritis
I also faked some "gameplay" by ripping a bunch of animations and assets from the game.
March 20, 2025 at 8:55 PM
This included all the bells and whistles and a truly "game ready" model. Here's a shot from the cinematic I was quite happy with.
March 20, 2025 at 8:54 PM
Wired up a little geo nodes tree tonight that lets you load effect flipbooks as one image and animates the uvs for you.
March 15, 2025 at 5:42 AM
you have been greeted by the spinning luigi of misfortune. nobody help him.
March 14, 2025 at 2:58 PM
this was one of my first sculpts back in 2022! in hindsight theres a lot i would change, but how often do you and someone else sculpt the SAME thing! what a coincidence!
February 26, 2025 at 12:00 AM
when sculpting in Blender, I find primitive blockouts slow & inelegant - so I made a little geometry nodes utility to get me back to sculpting faster. Customizable caps, auto-instancing end points, and smooth/remesh options
February 25, 2025 at 10:34 PM
me: i need to be more intentional

also me:

⬜ > ⃝ > ⬜ > ⃝
February 19, 2025 at 6:42 PM
i give the people what they want
February 14, 2025 at 4:44 PM