Christian | Situation Normal
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liesch.bsky.social
Christian | Situation Normal
@liesch.bsky.social
Chaotic platformer by father & son. Guns kick. Rooms collapse. Buttons cause chaos. Situation Normal. Join our Discord https://discord.gg/k3ADCrE838 for intel
Slug recoil showcase, wild dashing.
It's hard to control.

Can you? Join our Discord and ask for a tester key :D
discord.com/invite/k3ADC...

#situationnormal #indiedev #movement
November 26, 2025 at 7:01 PM
He stayed out of range just barely until the guard stepped a little closer. R.I.P.
#situationnormal #indiegame #AI
November 25, 2025 at 9:00 AM
.45 Magnum added.
Everything else feels like airsoft now.
#situationnormal #gamedev #weapons
November 24, 2025 at 9:00 AM
Buckshot vs slug dash comparison.

Repost if you have a huge amount of followers :D and also if you have only a small amount ;)
It would mean the world for us!

#situationnormal #indiedev #movement
November 23, 2025 at 9:00 AM
Evac route for this room is done.
Accidentally dashed outside the map.
QA will love this.
#situationnormal #indiegame #oops
November 22, 2025 at 7:00 PM
Early weird looking electric puddle test.
#situationnormal #gamedev #experiments
November 21, 2025 at 2:01 PM
Slug recoil now doubles compared to buckshot, makes probably no sense, but looks cool.
#situationnormal #indiedev #mechanics
November 20, 2025 at 9:01 AM
Replaced spike wall with a moving wall.
Cleaner. Meaner. Bolder.

You think you can out run it? Join our Discord and ask for a test key :)
discord.com/invite/k3ADC...

#situationnormal #indiegame #leveldesign
November 19, 2025 at 7:01 PM
First slug shots fired.
Finally does something other than look cool on the HUD.
#situationnormal #gamedev #powerup
November 18, 2025 at 9:00 AM
Final bomb version.
Now it’s perfect at killing everyone equally.
#situationnormal #indiedev #explosions
November 17, 2025 at 9:00 AM
Rush the grenade guy and let it explode behind you.
Confidence is a weapon.

Repost and follow us; it would mean a lot.
#situationnormal #indiegame #combat
November 16, 2025 at 9:00 AM
Shot the boss in the face, he responded with his jaw 😂
#situationnormal #gamedev #bossfight
November 15, 2025 at 7:00 PM
Slug icon shows up on HUD, but still - doesn’t do anything.
Looks productive though.
#situationnormal #indiedev #UI
November 14, 2025 at 2:01 PM
Evac route, version brutal, blink and you’re crushed.

Join our Discord and ask for a test key :)
discord.com/invite/k3ADC...

#situationnormal #indiegame #challenge
November 13, 2025 at 9:01 AM
New bomb mechano now destructs walls.
Safety standards remain optional.
#situationnormal #gamedev #explosions
November 12, 2025 at 7:01 PM
Somehow the grenade is not visible, but explodes near your nevertheles. I should fix this.
#situationnormal #indiedev #chaos
November 11, 2025 at 9:01 AM
Bigger slugs!
Now it looks like something worth collecting.
#situationnormal #indiegame #powerup
November 10, 2025 at 9:01 AM
More progress with the new room, blocks fall just ahead of you.
Safe… unless you insist and desperately want to dash underneath.
#situationnormal #gamedev #platformer
November 9, 2025 at 9:01 AM
Ammo box now breaks apart after being shot open, feels about right.
#situationnormal #indiedev #gamefeel
November 8, 2025 at 7:01 PM
We’re a father–son studio building a small, fun, chaotic, gun-heavy, old-school action game.

Situation Normal.

Follow for more chaos. Reposts and comments mean the world to us.

Four clips. One mission: make chaos fun again.
#PitchYaGame #situationnormal #indiegame
November 8, 2025 at 8:33 AM
The bomb worked, but the agent does have a *weird* death animation!
#situationnormal #indiegame #bugs
November 7, 2025 at 2:01 PM
The different ways to deal with bomb throwing dudes.

Join our Discord and ask for more Intel :)
discord.com/invite/k3ADC...

#situationnormal #gamedev #AI
November 6, 2025 at 9:00 AM
First steam hiss.
Appears from nowhere.
That’s how experiments begin.

#situationnormal #indiedev #details
November 5, 2025 at 7:00 PM
First version of the slug power-up.
A bit disappointing looking to be honest.
#situationnormal #indiegame #powerup
November 4, 2025 at 9:00 AM
First evac route pass.
One third done.
Still a lot of dying space left to fill.
#situationnormal #gamedev #platformer
November 3, 2025 at 9:00 AM