Liam Delane
liamashdelane.bsky.social
Liam Delane
@liamashdelane.bsky.social
He/Him. Autistic writer, game designer, voice actor and nerd from Western Australia. @LiamAshDelane on what’s left of Twitter.

https://liamdelane.carrd.co
Not up until now but has been something I’ve considered recently and wondered why I didn’t think of it way earlier! Would definitely help with some of the real clunky dialogue I don’t prune til way later
January 24, 2025 at 5:33 PM
Ooh, that’s actually a good idea, what works for TTRPGs would ideally help with interactive media too, thanks!
March 7, 2024 at 7:52 AM
I would still love to see an example if you’re happy to share! I just don’t have a great idea of how to manage laying out a set of scenes or ‘level’ outside of writing a screenplay that features some game elements in the descriptions (I’ve got an example of my work on my website in my bio)
March 6, 2024 at 10:16 AM
There’s also an alternate colour variant that you get from beating a superboss about 3/4 of the way through the game. By then you’re probably at the point of no return, so your gear’s already more powerful. You only did it for the trophy… but somehow, you wish they just didn’t reward you at all
February 23, 2024 at 6:58 AM
Reposted by Liam Delane
In the world of D&D, I feel like polytheism is kind of like polyamory... a lot of gods aren't open to it and might get angry/jealous if it's suggested 😅
February 20, 2024 at 8:54 PM
I like to break things down into bite-sized steps because tackling one small aspect - a city description, an NPC’s personality, how the guard rotation by the vault works - helps me stay on track when I start writing because I just know I need to complete that one thing for now, then I can move on.
February 22, 2024 at 5:39 AM
- to know and then expand from there. I’ve found around 30-45% of my worldbuilding happens when a PC makes a choice, or during backstory creation with the players. A lot of locations and NPCs come out of those discussions.
February 22, 2024 at 5:34 AM
I think the key is starting out with where you want the story to begin. You don’t even necessarily need to know where it will go. Create a location for the players to meet, whatever organisation or event is required for their adventure to start and any lore that might be important for the players -
February 22, 2024 at 5:31 AM
- it just sorta fades away. Once you and your players get to have a fun time in that world, you can start to tweak it to your vision based on that experience. Nothing ever needs to be set in stone - if the name of a city changes or an NPC no longer exists, you can discuss that with the players.
February 22, 2024 at 5:30 AM
The imposter syndrome is REAL when designing a campaign, especially starting from scratch, it’s hard not to feel like your world building’s trash or you’ve copied too many tropes, but when you get that campaign to the table and you see how much the players enjoy messing around in that world -
February 22, 2024 at 5:22 AM
Only just realised how to turn links into ‘link cards’, oh well 🤷‍♂️ Live and you learn
February 13, 2024 at 11:25 AM