Luis Fernando
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lfsandrin.bsky.social
Luis Fernando
@lfsandrin.bsky.social
Sr. Technical Designer at Cloud Chamber
🛠 on the future of Bioshock
Past titles: The Callisto Protocol, Gears 5/Hivebusters/Tactics, Gotham Knights

Catch me Beyond the Pixel: https://youtube.com/@beyondthepixelYT

💭 Dream Big
✊ Fight Hard
❤️ Love Always
Thanks for the tag Adrian, always nice to hear from you 🤘

For me, the simple things come to mind from 🇧🇷; like my aunt's special sweet fruit salad w/ grenadine, or my dad's stragonoff mixed with straw potato sticks for extra crunch. One day I'll recreate! Gonna pass to @thieamy.bsky.social!
October 13, 2025 at 5:22 AM
Potentially the most out-of-pocket D&D paladin sidequest:

"Help mortal, please push up thine co-piloting seat; for my holy girth is unable to transcend the narrow passage the lies twixt thine elated 'front' and myself-forsaken 'back' of thine automotive conveyance device"
July 8, 2025 at 1:27 AM
At the end of the day, games are really hard to make, especially at really massive scales. It would be nice to be more open about the process because I personally find it fascinating, but it requires a certain amount of grace and understanding from players instead of outright outrage.
July 4, 2025 at 5:52 PM
By the time the game releases, so many cuts could be made to that feature: Enemies may only be pulled towards the player to prevent them from being thrown off navigation, objects may not be dynamically destructible for perf optimization, or cut entirely because it doesnt the combat loop well.
July 4, 2025 at 5:50 PM
For example let's just say in a made-up Castlevania trailer, you see the protagonist use the whip to grapple a character and throw them into a box, which shatters into a million pieces. That feature may seem simple, but it interacts with so many systems: AI, Nav, Animation, Character, Physics, etc.
July 4, 2025 at 5:47 PM
The intention is never to deceive. If something ends up in the trailer, it likely means that at the time there was real confidence that feature was going to shipping. However, its easy to get a feature to the point it looks good; shipping it fully functional is what takes a lot of work.
July 4, 2025 at 5:41 PM
SIMS 1 is a horror game where you play as Sim that has become self-aware but the player is trying to end their life by removing pool ladders, locking them in rooms with no doors, etc., but the Sim can access console commands as well.
January 14, 2025 at 6:32 PM
My puppy has requisitioned my lunch time. I now consume my sandwich in secret within my sleeves during meetings like a clandestine food ninja.
January 14, 2025 at 6:23 PM
Really excited to play this, looks amazing :)

Are you developing this solo? How has that process been for you?
January 13, 2025 at 10:29 PM
Just finished playing this, it's a really incredible experience! Love the perfect blend you achieved between gameplay and story; extremely strong cohesion.

What a brilliant build up to an unbelievable climax. Easily one of the best games this year. Congratulations!
November 20, 2024 at 9:51 AM
It did get nominated for three awards though! That's probably more than we can expect from the Academy. Heck, I wouldn't even expect Hugh Grant to get a nod for Heretic.

I think there is also an argument to be made for SH2 Remake not being a contender, but I do realize I'm more critical of it.
November 19, 2024 at 12:11 AM