https://linktr.ee/lexchxn
I'd probably bundle this change into the kits of Toxicologist and *maybe* the Poisoner archetype (or a feat within it) to avoid this.
I'd probably bundle this change into the kits of Toxicologist and *maybe* the Poisoner archetype (or a feat within it) to avoid this.
This critique doesn't imply that we who enjoy or work within the framework are bad.
This critique doesn't imply that we who enjoy or work within the framework are bad.
Runbacks provide two or arguably three major benefits to a game's design. I'll list in order of importance.
1. Skill is best progressed with cycles of practice and rest, not with unending participation. In enforcing breaks, you gain skill faster.
Runbacks provide two or arguably three major benefits to a game's design. I'll list in order of importance.
1. Skill is best progressed with cycles of practice and rest, not with unending participation. In enforcing breaks, you gain skill faster.
Hollow Knight utilised Two Mask damage far less frequently due to a more limited, more granular healing system. Hornet's ability to rapidly heal 3 masks while anywhere requires a swath of attacks and enemies to be more punishing,
Hollow Knight utilised Two Mask damage far less frequently due to a more limited, more granular healing system. Hornet's ability to rapidly heal 3 masks while anywhere requires a swath of attacks and enemies to be more punishing,
The Electric Underground - youtu.be/xvr3WJTWbMQ (a game-wide analysis, though mind the elitist tone in places)
The Electric Underground - youtu.be/xvr3WJTWbMQ (a game-wide analysis, though mind the elitist tone in places)
1. rebindable controls
2. additional/more reliable rosary methods to disincentivise pure farming
3. a tool to aid in the finding of missed things)
and it has been quite disquieting to see the backlash
1. rebindable controls
2. additional/more reliable rosary methods to disincentivise pure farming
3. a tool to aid in the finding of missed things)
and it has been quite disquieting to see the backlash