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levrault-gamedev.bsky.social
@levrault-gamedev.bsky.social
I'm creating a retro survival fps with #GodotEngine and #Blender

Also http://github.com/Levrault
November 22, 2025 at 3:51 AM
Was bored during my training camp so I did this little soda machine and drinking animation in Godot

#godot #gamedev #blender #psx
November 14, 2025 at 7:19 AM
October 20, 2025 at 6:31 PM
Climbing system seems to works well #godot #gamedev
September 24, 2025 at 5:18 PM
Yes I played far cry 2 in the old days. #godot #gamedev
September 12, 2025 at 10:16 PM
I don't want to get that deep in a fire propagation system but at least I wanted the npc to take damage and get on fire.

#godot #blender #gamedev
September 11, 2025 at 2:59 AM
Breaking stuffs

#godotengine #godot
August 16, 2025 at 2:02 PM
Tried something new for how I manage my input, I found it cooler than a simple preview image.

#godot #gamedev
June 6, 2025 at 12:39 PM
LookAtModifier is so simple to use #GodotEngine
May 21, 2025 at 2:23 PM
Added door interaction #gamedev #godot
April 25, 2025 at 10:14 PM
April 7, 2025 at 9:00 PM
I lost my file with my previous healing animation so I created a new one.

#godotengine #godot #blender #indiedev
March 12, 2025 at 1:10 PM
March 11, 2025 at 1:34 PM
New ammo box art #gamedev #godotengine #godot #psx
February 15, 2025 at 2:19 PM
TW: some no no words

Reworked my dialogue visual. Tried to add a text effect like in killer 7 but more readable

#GodotEngine #gamedev
February 2, 2025 at 6:11 PM
Well migrate to #GodotEngine 4.4 beta was pretty much painless. I also discover a fun bug (or feature !?) with the shotgun
January 18, 2025 at 7:44 PM
"Hey, how's going your #blender to #godotengine export workflow?"

me: "yes"
November 21, 2024 at 7:10 PM