A good or bad rig starts with the loops, as Tina O’Hailey says in Rig It Right. Rigging relies on clean models. Ideally, we collaborate early with modelers to ensure smooth deformation—but often, we adapt to whatever they provide.
A good or bad rig starts with the loops, as Tina O’Hailey says in Rig It Right. Rigging relies on clean models. Ideally, we collaborate early with modelers to ensure smooth deformation—but often, we adapt to whatever they provide.
Rigging connects modeling and animation. We take 3D models and prepare them for movement, ensuring they’re ready to be brought to life by animators. Without rigging, models would remain static and couldn’t be animated!
Rigging connects modeling and animation. We take 3D models and prepare them for movement, ensuring they’re ready to be brought to life by animators. Without rigging, models would remain static and couldn’t be animated!
Many describe rigging as adding joints to a character, but that’s only part of the story. Rigs aren’t just for characters, and not all use joints. Anything that will be animated—vehicles, props, or characters—needs a rig.
#rigging3D #rigging #3d #rig3D #rig #maya #autodeskmaya
Many describe rigging as adding joints to a character, but that’s only part of the story. Rigs aren’t just for characters, and not all use joints. Anything that will be animated—vehicles, props, or characters—needs a rig.
#rigging3D #rigging #3d #rig3D #rig #maya #autodeskmaya