Legendsmith
legendsmith.bsky.social
Legendsmith
@legendsmith.bsky.social
TTRPG enthusiast, coder, amateur artist. My TTRPG takes are spicy. I draw my players' characters.
I've been absent from here for a long time but I've been busy. With what? Learning art. @fufuvt.bsky.social
July 12, 2025 at 5:18 AM
Huh apparently I was user #329,558 on this place.
October 6, 2024 at 5:50 PM
There is a REAL way: Enforce time keeping just like Gary begged us to in AD&D 1e (page 37).
"Failure to keep careful track of time expenditure by player characters will result in many anomalies in the game."
Which is exactly what you're talking about.
A stamina system is just wonky timekeeping.
September 8, 2024 at 11:24 AM
If you see this, repost with an image you saved just because it made you laugh
August 31, 2024 at 7:18 AM
Anything could be friendly unless it was nonsapient opposed to life like undead.
Occupied castles were common (this is historically accurate), but may or may not be friendly: It's up to the players and also how the GM plays the result of the tables. Below this as the rules for avoiding encounters.
August 28, 2024 at 1:17 PM
Trad RPGs skill systems need an overhaul. Success/fail + skill name should not be a foundational pillar of a system, it should sit ON foundational pillars.
Instead, it sits on the GM.
This keeps skill systems oversimplified because any additional mechanics is seen as adding to GM burden.
(Art by me)
August 28, 2024 at 2:51 AM
@unboxedcereal.bsky.social I decided to glance at Reddit and found this gem that I'm sure you will just love; specifically the line: "In role playing games the tool we use to overcome the unnecessary obstacle is storytelling."
The one just after it clarifies he really does mean story telling.
August 22, 2024 at 7:45 AM
Full text.
Also this exchange me this idea: bsky.app/profile/lege...
August 13, 2024 at 5:34 AM
[MGR: Revengance Music Starts]
August 13, 2024 at 5:11 AM
"How does a generic sword fighter deal with dimensional horrors immune to physical weapons?!"
August 12, 2024 at 10:33 PM
I saw your post and then minutes later saw this. Relevant.
August 11, 2024 at 11:47 PM
Levels need to exist because that's what pathfinder writers think an RPG is. Yet mechanically or narratively there's no explanation nor exploration of what it means for the setting that some people have guns that atomise you and some people have laser glocks. Levels just EXIST.
August 7, 2024 at 11:42 AM
Yes. Had this exchange recently (see pic). My reply was not taken well.
There's a huge swathe of the community who thinks Roleplaying = Play acting detailed descriptions; nothing else. CERTAINLY NOT THE MECHANICS. To them the mechanics don't "speak" of happening in the fantasy world.
April 13, 2024 at 8:44 AM
Damn straight.
March 11, 2024 at 10:21 PM
IT WORKS.
Infinite maps in mere minutes!
February 17, 2024 at 3:03 AM
Gygax: "Here are the rules and tables for making dungeons fast because this is a feature complete game."

Later Game designers: "Yeah the GM is just supposed to make detailed maps without support that's normal. :))"
February 7, 2024 at 3:29 AM
I'm convinced my two online players of 5 years are the best roleplayers alive. They can effortlessly play MULTIPLE characters at once.
I don't need to call for rolls; they know the rules. They want to do something, they roll as appropriate. I'm spoiled as a GM. One depicted himself as a TI-84 here:
December 26, 2023 at 3:22 PM
Absolutely. But that's what people think an RPG is now.
December 12, 2023 at 3:10 AM
Yeah I agree. Now, EABA kind of did this with Stuff! It's a book for designing... stuff. Lots of stuff. Weapons, vehicles, gadgets, creatures and even civilisations. Excellent layout too.
Near there back there's a universale scale chart and a damage conversion table for other popular generic systems
November 23, 2023 at 1:45 PM
Conditional Injury in Pyramid 3/120: Alternate GURPS V might be worth looking at. Yes it's GURPS but the design of the alternate injury system is interesting. It's not HP and it's not just 'resist KO' either. (Pain replaces shock if using those rules).
November 8, 2023 at 5:08 PM
Very avant-garde.
November 8, 2023 at 2:38 AM
BITD's "whole conflict" game rhythm shows this.
This is not the structure of any kind of trad RPG. It isn't one. You cannot play it like a trad RPG, because it IS a conversation. Nothing exists until the conversation instantiates it.
(Screencap source: www.youtube.com/watch?v=OAl8... )
November 3, 2023 at 2:53 PM
Currently running a portal fantasy TTRPG campaign.
Made some tables for encounters.
October 9, 2023 at 3:21 AM
That makes sense. A friend of mine has a d20 modern book, and I think he used it in the past. He went through it again after years of my GURPS games, recently was like "How did I ever think this was good or acceptable?" Pic related.
October 1, 2023 at 12:13 AM
I can't stand this in TTRPG design.
If you design a class-based RPG by slicing up basic physical actions and gating them off behind classes, you don't know what you're doing.
Gate off high to extreme proficiency at them? Sure. But not the ability to do it at all
(Image 1 is Lancer, image 2 is D&D4e)
September 30, 2023 at 10:16 PM