"Failure to keep careful track of time expenditure by player characters will result in many anomalies in the game."
Which is exactly what you're talking about.
A stamina system is just wonky timekeeping.
"Failure to keep careful track of time expenditure by player characters will result in many anomalies in the game."
Which is exactly what you're talking about.
A stamina system is just wonky timekeeping.
Occupied castles were common (this is historically accurate), but may or may not be friendly: It's up to the players and also how the GM plays the result of the tables. Below this as the rules for avoiding encounters.
Occupied castles were common (this is historically accurate), but may or may not be friendly: It's up to the players and also how the GM plays the result of the tables. Below this as the rules for avoiding encounters.
Instead, it sits on the GM.
This keeps skill systems oversimplified because any additional mechanics is seen as adding to GM burden.
(Art by me)
Instead, it sits on the GM.
This keeps skill systems oversimplified because any additional mechanics is seen as adding to GM burden.
(Art by me)
The one just after it clarifies he really does mean story telling.
The one just after it clarifies he really does mean story telling.
Also this exchange me this idea: bsky.app/profile/lege...
Also this exchange me this idea: bsky.app/profile/lege...
There's a huge swathe of the community who thinks Roleplaying = Play acting detailed descriptions; nothing else. CERTAINLY NOT THE MECHANICS. To them the mechanics don't "speak" of happening in the fantasy world.
There's a huge swathe of the community who thinks Roleplaying = Play acting detailed descriptions; nothing else. CERTAINLY NOT THE MECHANICS. To them the mechanics don't "speak" of happening in the fantasy world.
Infinite maps in mere minutes!
Infinite maps in mere minutes!
Later Game designers: "Yeah the GM is just supposed to make detailed maps without support that's normal. :))"
Later Game designers: "Yeah the GM is just supposed to make detailed maps without support that's normal. :))"
I don't need to call for rolls; they know the rules. They want to do something, they roll as appropriate. I'm spoiled as a GM. One depicted himself as a TI-84 here:
I don't need to call for rolls; they know the rules. They want to do something, they roll as appropriate. I'm spoiled as a GM. One depicted himself as a TI-84 here:
Near there back there's a universale scale chart and a damage conversion table for other popular generic systems
Near there back there's a universale scale chart and a damage conversion table for other popular generic systems
This is not the structure of any kind of trad RPG. It isn't one. You cannot play it like a trad RPG, because it IS a conversation. Nothing exists until the conversation instantiates it.
(Screencap source: www.youtube.com/watch?v=OAl8... )
This is not the structure of any kind of trad RPG. It isn't one. You cannot play it like a trad RPG, because it IS a conversation. Nothing exists until the conversation instantiates it.
(Screencap source: www.youtube.com/watch?v=OAl8... )
Made some tables for encounters.
Made some tables for encounters.
If you design a class-based RPG by slicing up basic physical actions and gating them off behind classes, you don't know what you're doing.
Gate off high to extreme proficiency at them? Sure. But not the ability to do it at all
(Image 1 is Lancer, image 2 is D&D4e)
If you design a class-based RPG by slicing up basic physical actions and gating them off behind classes, you don't know what you're doing.
Gate off high to extreme proficiency at them? Sure. But not the ability to do it at all
(Image 1 is Lancer, image 2 is D&D4e)