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lazyalias.bsky.social
lazy
@lazyalias.bsky.social
a game dev who can't focus on one thing at a time
My character design process is as follows:
Step 1. Make 3 different designs trying a bunch of random things
Step 2. Make 1 design that mashes together the parts of the other 3 designs that I like
October 6, 2025 at 8:17 PM
I've gotten really busy this past month or so, but I'm still learning and practicing Blender. Here's a WIP of one of those practices.

#3Dart #blender
September 27, 2025 at 9:06 PM
I promise I did actually rig this yesterday, I just forgot to post

#indiedev #solodev #blender3d
August 14, 2025 at 7:22 PM
Been really busy with real life stuff. Spent today texturing this lady. Rigging tomorrow maybe?

#solodev #blender3d
August 12, 2025 at 8:48 PM
I stopped being lazy for two seconds and finally animated a run cycle for this model I made so long ago.

#blender3d #gamedev #solodev
July 25, 2025 at 3:32 AM
My first high poly model! I've learned a lot and feel a lot more comfortable with Blender's tools. Ignore the untextured clothing. (No idea why it's so jittery...)

#blender3d #3dart
July 24, 2025 at 12:00 AM
What even is topology man
July 15, 2025 at 7:22 PM
WIP
This is the first thing I've ever tried sculpting, and honestly it's not as scary as I thought it was gonna be. Went from a block-out to this in about 6 hours?
In before I discover I've done something horribly wrong that makes the mesh unusable.

#3Dart #blender
July 13, 2025 at 11:02 PM
July 11, 2025 at 5:14 PM
It ain't much, but I'm trying to learn Blender from the ground up. I know a little bit, but I feel like my self-learning has left a lot of gaps in knowledge. Excited to actually know what I'm doing with this program.
July 8, 2025 at 9:07 PM
Yeah, idk how feet work. I'm happy with the up and down animations, but the side one is... it's there...

#gamedev #pixelart
June 26, 2025 at 9:49 PM
Concept art vs in-game art is a very fun game for me.

#gamedev #pixelart
June 26, 2025 at 1:55 AM