Layle
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layle.bsky.social
Layle
@layle.bsky.social
gen-z reverse engineer & exploit-dev • "embrace the c(ake)make" • shitposter • windows internals crackhead that likes emudev, os internals and ctfs @organizers
November 5, 2025 at 6:28 PM
The first 2 games are playable: Puzzle Bobble 2 and Mortal Kombat 2!

3 months deep into this emulator (now with shader support in case you haven't noticed!) and still so much more to do....
November 5, 2025 at 6:28 PM
PS1 emulator & debugger progress update :-) BIOS fully executes without any (known?) issues
October 29, 2025 at 6:26 PM
My personal blog is about to get a facelift! I used to use a slightly modified Hugo theme, but it never really felt appropriate for me...

So I ended up making my own during a 24h session using Astro! You can see the old blog for comparison towards the end of the video.
September 29, 2025 at 2:17 PM
ended up making a trace explorer for my PSX emulator. it's technically compatible with any output generated by the "tracing" crate (Rust) as long as JSON output is enabled
August 24, 2025 at 10:16 PM
my GBA debugger received a major face lift, it looks so much better now. it's also less chaotic than it used to be due to me ditching floating windows for everything
July 28, 2025 at 3:04 PM
i also made a tool that executes a rom collection and takes a few screenshots every now and then. the screenshots can then be viewed on a simple website. this allows me to keep track of progress and understand better how "lax" certain games are
May 31, 2025 at 12:06 AM
also added a sprite viewer. the sprite viewer and the built in script engine (not on video) helped greatly with figuring out a small bug that had a huge impact on the sprite<->background prio... kirby is officially the first non-bitmap mode game that is fully working :D
May 30, 2025 at 11:54 PM
and apparently Wolfenstein 3D as well (it's choppy cause I have all debug features enabled, it's much faster without them)
May 26, 2025 at 12:49 AM
My GBA research emulator can finally run OpenLara properly
May 25, 2025 at 10:19 PM
I think this was the last update I'll make on the DRM auto-patcher - it has been tested with titles that are not on the compatibility table as well, and everyone has reported success with it c:
May 19, 2025 at 8:01 PM
browser version is slowly taking shape, im happy with it overall but it still needs a bit of love
May 13, 2025 at 8:43 PM
A bit late to post this here, but:

I published my GameBoy and GameBoy Color emulator on GitHub, written in Rust

Nothing too special - unless you have a Lovense sextoy laying around and are keen on trying the MBC5 rumble pak support!

github.com/ioncodes/ayy...
November 21, 2024 at 5:43 PM