Layle
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layle.bsky.social
Layle
@layle.bsky.social
gen-z reverse engineer & exploit-dev • "embrace the c(ake)make" • shitposter • windows internals crackhead that likes emudev, os internals and ctfs @organizers
November 5, 2025 at 6:28 PM
The first 2 games are playable: Puzzle Bobble 2 and Mortal Kombat 2!

3 months deep into this emulator (now with shader support in case you haven't noticed!) and still so much more to do....
November 5, 2025 at 6:28 PM
PS1 emulator & debugger progress update :-) BIOS fully executes without any (known?) issues
October 29, 2025 at 6:26 PM
My personal blog is about to get a facelift! I used to use a slightly modified Hugo theme, but it never really felt appropriate for me...

So I ended up making my own during a 24h session using Astro! You can see the old blog for comparison towards the end of the video.
September 29, 2025 at 2:17 PM
ended up making a trace explorer for my PSX emulator. it's technically compatible with any output generated by the "tracing" crate (Rust) as long as JSON output is enabled
August 24, 2025 at 10:16 PM
old screenshot for comparison
July 28, 2025 at 3:04 PM
my GBA debugger received a major face lift, it looks so much better now. it's also less chaotic than it used to be due to me ditching floating windows for everything
July 28, 2025 at 3:04 PM
I published the website that hosts all screenshots taken from my emulator!

It's super useful to track my progress and figure out what feature caused which changes across an entire ROM collection

ayyadvance.layle.dev
June 26, 2025 at 7:03 PM
June 26, 2025 at 2:34 PM
Massive progress on my GBA emulator, most titles now at the very least get into menu if not ingame with many being playable!!

Still lot's of features to add and bugs to fix... Been working on the project for almost a year now (with a few breaks inbetween)!
June 26, 2025 at 2:34 PM
i also made a tool that executes a rom collection and takes a few screenshots every now and then. the screenshots can then be viewed on a simple website. this allows me to keep track of progress and understand better how "lax" certain games are
May 31, 2025 at 12:06 AM
also added a sprite viewer. the sprite viewer and the built in script engine (not on video) helped greatly with figuring out a small bug that had a huge impact on the sprite<->background prio... kirby is officially the first non-bitmap mode game that is fully working :D
May 30, 2025 at 11:54 PM
and apparently Wolfenstein 3D as well (it's choppy cause I have all debug features enabled, it's much faster without them)
May 26, 2025 at 12:49 AM
My GBA research emulator can finally run OpenLara properly
May 25, 2025 at 10:19 PM
I think this was the last update I'll make on the DRM auto-patcher - it has been tested with titles that are not on the compatibility table as well, and everyone has reported success with it c:
May 19, 2025 at 8:01 PM
mandatory screenshot
May 14, 2025 at 9:18 PM
browser version is slowly taking shape, im happy with it overall but it still needs a bit of love
May 13, 2025 at 8:43 PM
Spent the weekend looking into a homebrew DRM made by the company "Noviy Disk" as I was approached by "The Research Realm" to create a No-CD crack and fix for the Russian version of Lego Rock Raiders.

Link to the repository: github.com/ioncodes/LRR...

Blogpost will follow tomorrow, pending review!
April 28, 2025 at 11:06 PM
November 21, 2024 at 5:43 PM
A bit late to post this here, but:

I published my GameBoy and GameBoy Color emulator on GitHub, written in Rust

Nothing too special - unless you have a Lovense sextoy laying around and are keen on trying the MBC5 rumble pak support!

github.com/ioncodes/ayy...
November 21, 2024 at 5:43 PM