Lau3D
lau3d.bsky.social
Lau3D
@lau3d.bsky.social
Reposted by Lau3D
Blender productivity tip: instead of using workspaces you can just switch the panel type, it support accelerator keys:

Click + S = Shader Editor
Click + G = Geonodes
Click + C = Compositor
Click + A = Asset browser
Click + F = File browser
Click + 3 = UV editor

etc, look at underlined letters
August 18, 2025 at 12:11 PM
Reposted by Lau3D
I self-published Without a Dawn in May. I made zero compromises, and I couldn't be happier how it turned out: store.steampowered.com/app/3145620/... 💛💚
Unfortunately, I've had very little luck with exposure, including the gaming press. 😩
#visualnovel #gamedev #steam
July 21, 2025 at 10:45 AM
Reposted by Lau3D
Render Straight out of Blender.
Made this using #GPSketch and recorded + commented the full process. Once I edit the video I'll post it online!
April 28, 2025 at 9:56 PM
Reposted by Lau3D
With this super simple Geometry Nodes setup you can simulate weathering streaks on your mesh using "rain" particles.

This is a bit dressed-down, you can spice it up with some random values per particle for example.
#b3d #geometrynodes #geonodes
November 16, 2024 at 11:34 AM
Reposted by Lau3D
When using decals in environment art, don't just slap it down and call it a day - use layering to help sell the idea as to why the decal is there in the first place.

1. Base
2. Decal
3. Vertex painting
4. Additional meshes to help blend the decal, such as rocks & grass
March 25, 2025 at 10:50 PM
Reposted by Lau3D
Using swatch textures means your texture footprint is practically zero.
March 15, 2025 at 6:58 PM
Foliage card generated with #Blender and #GN
February 9, 2025 at 1:42 PM
Reposted by Lau3D
just discovered pressing F on faces removes interior edges in blender

this goes hard for laying out floor plans! 😮
February 8, 2025 at 11:22 AM
Reposted by Lau3D
I just learned that Experience Points made all their #gameart tutorials freely available last year!

www.exp-points.com/exp-tutorial...

So many good environment art and material art tutorials
December 20, 2024 at 2:07 PM
Reposted by Lau3D
Update 5 for my good old "Fluffy Tree" article. This time with added knowledge from @h3r2tic.bsky.social &@pomperi.bsky.social: simonschreibt.de/gat/airborn-...

#gamedev #techart #ItsSooooFluffy
December 9, 2024 at 10:57 AM
Made this procedural #geometrynodes rock generator with #b3d a while back. Moving to here from the ruins of twitter 🥳
November 30, 2024 at 1:16 PM