Lance Snider
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lancesnider.bsky.social
Lance Snider
@lancesnider.bsky.social
Artist, dev, mediocre musician
Reposted by Lance Snider
Using Text Follow Path and Layouts, you can create an elastic text that adapts to the text size.
By @jctoon.bsky.social
April 14, 2025 at 4:17 PM
Reposted by Lance Snider
Been using @rive.app to revamp our UI. Here's the w.i.p. titlescreen for GUG. #gamedev #indiedev
April 2, 2025 at 8:50 AM
Quick Rive Tip: How to make a smoke effect with feathering and a follow path constraint. @rive.app
April 1, 2025 at 5:50 PM
Reposted by Lance Snider
🚀 Data Binding is now available in our Web Runtime. Paid users can test Data Binding in our Early Access editor today — help us crush the last bugs before the public release! @lancesnider.bsky.social shows you how to start controlling Data Binding with code 👇
Data Binding in Early Access
YouTube video by Rive
youtu.be
April 1, 2025 at 5:06 PM
Reposted by Lance Snider
Jazmin's interactive dance ✨
March 12, 2025 at 4:35 PM
Reposted by Lance Snider
This @rive.app animation is controlling an LED connected to a @raspberrypi.com Zero W 2. It’s a first test in controlling real world devices with Rive interactions!
March 6, 2025 at 9:01 PM
Fog, smoke and a bubbling cauldron. Feathering is so much more performant than traditional blur would be!

@rive.app 🪶
February 12, 2025 at 9:12 PM
Reposted by Lance Snider
1/2 🧵

@rive.app’s Tutorial Update:

I initially intended to create a simple game to serve as a tutorial for Rive Animation in Game UI. However, work got in the way, and I found myself getting carried away with the coding aspect. The game is now complete…
February 5, 2025 at 11:59 PM
Reposted by Lance Snider
Duolingo's Video Call feature is made with Rive! 🚀

@rive.app's state machine drives Lily's mouth positions, facial expressions, camera movements, and all other animations. It lets you have a real conversation with Lily in realtime. Sound on! 🔊
January 27, 2025 at 1:05 AM
Reposted by Lance Snider
Winning a pitch is easier when your clients can experience your vision. Pencil Park uses Rive to make interactive demos that sell themselves. Here's how they do it.👇
Pencil Park impresses with interactive proposals
How a small digital agency stands out from bigger competition in the pitch process.
rive.app
January 31, 2025 at 6:45 PM
Reposted by Lance Snider
Rive is co-hosting a Women in Games mixer with Epic at GDC in March 🎉 - RSVP here to join us (space is limited)
Women in Games Mixer - Epic Games and Rive
Join Epic Games and Rive and your industry Women in Games peers for delicious food, refreshing drinks and great company!
www.eventbrite.com
January 30, 2025 at 5:59 PM
Reposted by Lance Snider
Been playing with the @rive.app JS runtime. It's wild. In this demo, I tweak one string in the code, and the whole Rive animation updates live—text, layout, everything. No need to hop back into the editor. Perfect for creating interactive, product-ready, reusable assets.
January 25, 2025 at 5:48 AM
Reposted by Lance Snider
A new tutorial has landed on our YouTube channel! Make interactive characters in Rive with Ross Plaskow 🚀
January 24, 2025 at 5:44 PM
Reposted by Lance Snider
Dial it up! Les Enfants de MacGyver spent 10 years building a life-size Stargate with spinning rings, glowing chevrons, and interactive animations — all made possible with Rive and Node-RED. Step through the story 🌟
How Rive is powering a life-size Stargate replica
A sci-fi dream come true, this full-scale Stargate is set to spin, glow, and engage fans in a fully interactive experience.
rive.app
January 23, 2025 at 5:48 PM
See how the tip of the drumstick always lands in the right spot, regardless of the position of the rest of the bones. That's the magic of the IK constraint. Made with @rive.app PS that's me on the drums. 🥁
January 9, 2025 at 5:14 PM
The @tokyoplastic site was so far ahead of its time. It's over 20 years old and basically an interactive music video. www.youtube.com/watch?v=QlHe...
🦋 drum machine — tokyoplastic.com [4K][UHD]
YouTube video by asaaki
www.youtube.com
December 21, 2024 at 4:40 AM
I think of n-slicing as more of a UI tool, but I love that based on how it handles vectors and the fact that you can add and animate unlimited axes, you can create funky distortion effects. @rive.app
December 14, 2024 at 8:20 PM
If you've ever wondered why there are no photos of bigfoot...

It's crazy how quickly I was able to do the parallax and idle animations. I'm really excited to jump into the more complex interactions, especially the facial expressions! @rive.app @procreate.com
December 5, 2024 at 5:50 PM
Reposted by Lance Snider
Kettlebot Intro
@rive.app
November 22, 2024 at 9:47 AM
Reposted by Lance Snider
Ok, that didn't work. We worked with the Twitter team (many years ago) to enable it there.

Imagine interactive butterfly cats on the timeline! Who can help us make it happen? @danabra.mov @rose.bsky.team
November 15, 2024 at 9:41 PM