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lancelot-du-like.bsky.social
@lancelot-du-like.bsky.social
Zebré noir et blanc, droitard et gauchiasse, athée matheux, protectionniste et humaniste
Pinned
« Qu'on soit de droite ou qu'on soit de gauche, on est toujours hémiplégique. »
— Raymond Aron
May 8, 2025 at 12:42 PM
Tsiolkovsky Rocket Equation is so depressing.
February 24, 2025 at 11:36 PM
Best LLM you can run on a 16GB VRAM GPU.
huggingface.co/mistralai/Mi...

ollama run mistral-small

16 tokens / sec on a RTX-4070.

#Mistral #LLM #DeepSeek #chatGPT #LLaMa
February 10, 2025 at 6:16 PM
Chat.mistral.ai is the fastest AI chatbot I know, and it’s also really good… and free + open source.
#Mistral
Le Chat - Mistral AI
Chat with Mistral AI's cutting edge language models.
Chat.mistral.ai
February 10, 2025 at 5:40 PM
La théière de Russel enfin photographiée ...
February 7, 2025 at 11:16 PM
My Auto-Rig-Pro setup for rigging character to UE5 mannequin: 5 spine bones, 2 neck bones, 2 twist bones.
#Blender #UnrealEngine #UE5 #CharaDesign
January 27, 2025 at 6:36 PM
First try at chaos clothing in UE5. Terrible. I want to learn that stuf.
Workflow:
1. meshy
2. import in UE
3. conform clothes to base mesh
4. copy weight paints from base mesh
5. fumble with chaos clothing system
December 27, 2024 at 11:06 PM
Now that I have the base body, I can add outfit:
1. generate image ref in ComfyUI
2. feed it to meshy, get the FBX (left arm is in Trellis)
3. small clean up in Blender
4. for comforming clothes, tried MetaTailor, but it's too complicated: just used UE
5. copy weights in UE
Happy to see no clipping.
December 27, 2024 at 11:02 PM
Base character finally done. Workflow:
1. Meshy
2. fix UV map in Blender
3. fix textures in StableProjectorZ
4. rig in Accurig
5. import in UE, fix ragdol, replace mannequin with live retargetting
6. add jiggle physics in UE
December 27, 2024 at 10:53 PM
Fixing ragdol in #UE5
... here I see that my AI generated textures are really bad when the character is not standing ...
December 27, 2024 at 10:34 PM
Apprendre, c’est accroître son ignorance.
December 25, 2024 at 1:21 PM
How to get a clean texture from a terrible model (like Meshy.ai):
1. in #Blender, duplicate your mesh
2. create clean seams, UV unwrap new model
3. create a new material + empty texture for new model
4. in Object mode, select target, then shift select source
5. click Bake with these settings
December 22, 2024 at 12:51 AM
Et ben, elle envoie du lourd cette Tatiana Polony …

youtu.be/Lt99-dO5Yfg?...
CONTACT #87 | «Nous allons vers des temps extrêmement violents.» -Natacha Polony(par Stéphan Bureau)
YouTube video by CONTACT AVEC STÉPHAN BUREAU
youtu.be
December 21, 2024 at 7:42 PM
Meshy character rigged with AccuRig.
December 21, 2024 at 12:41 AM
Now the question is: how can I really use that in Unreal Engine?
The weapon is not attached to the character ... it's not rigged, the UV is hell ... I have to figure out some kind of workflow to have a real demoness warrior character ...
December 20, 2024 at 6:17 PM
spending my last meshy.ai credits ...
#AI #text-to-3D #meshy
December 20, 2024 at 6:02 PM
Gemini ne sait pas parler Français
December 17, 2024 at 6:15 PM
First export with #MetaTailor : to the left, the exported skeletal mesh from MetaTailor. To the right, the same mesh with idle animation. 🫢
#UnrealEngine
December 8, 2024 at 10:42 PM
F*ck weight painting !!! #UnrealEngine
... but still kinda more enjoyable than doing it in #Blender.
December 6, 2024 at 5:48 PM
Playing with my stellarium ... #UnrealEngine
December 6, 2024 at 1:00 AM
“L'humanité est comme un paysan ivre à cheval : quand on la relève d'un côté, elle tombe de l'autre.”
-- Martin Luther
November 30, 2024 at 1:35 PM
Je m'amuse avec #UnrealEngine et la customisation de #MetaHuman. #CharaDesign
November 30, 2024 at 2:31 AM