lamoot.bsky.social
lamoot.bsky.social
@lamoot.bsky.social
The animation is extremely simple, just scaling each bone up and down. The trick is then to offset two of the axes by a few frames. Y axis in this case is the one along the length of the bone.

Each bulby part is then additionally offset from the rest.
June 9, 2025 at 12:36 PM
A blast from the past, yo!

Each bulby part is animated with a bone. The best result is achieved when the bone is deeper in the model, not on the surface.
June 9, 2025 at 12:31 PM