L2GX
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l2gx.bsky.social
L2GX
@l2gx.bsky.social
L2GX is a game developer and world builder based in Brussels
The black dots you see are the sites where bridges will be added- or if the water is too wide, ferry lines! #Unity #gamedev #Brussels
April 24, 2025 at 5:29 PM
A gruelling two weeks of bughunting later, the system now works- well, there's a bug in the editor, but on mobile it's too smooth for that bug to appear!
#Unity #Gamedev #Brussels
April 10, 2025 at 11:09 AM
Pooling gameobjects is broken. But while fixing it, I came across so much unclear code! So cleaning up first. Looking at you, variable 'select'... #Unity #gamedev #spaghetticode #bug
April 1, 2025 at 12:41 PM
Moving the tiles, jumping the treadmill, calculating tile type, creating tiles are now all done on separate frames. A small change, but will make the end result a lot more fluid.
#Unity #gamedev #Brotaru
March 27, 2025 at 1:44 PM
"E pur si move!" You don't notice it but all the tiles are moving, giving the illusion that the player moves. The player stays still in the center, merely rotating. Why? When motion happens too far from the center of world space, Unity starts having issues with position and rotation accuracy.
March 16, 2025 at 11:41 AM
What does it do?
March 5, 2025 at 12:57 PM
So that took a while. Entirely surprisingly, the bad code was in the last bit of code added. I still went over all of the other code and commented along the way and that might have cleaned it up a bit.
Might have.
Anyway, infinite treadmill!
February 27, 2025 at 3:02 PM
The Orange is bad, okay? All of this was working perfectly before I added movement...
January 28, 2025 at 11:56 AM