Kuudaro
banner
kuudaro.bsky.social
Kuudaro
@kuudaro.bsky.social
IM A 3D ARTIST. IM A 3D ARTIST. IM A 3D ARTIST. IM A 3D ARTIST
January 8, 2026 at 1:57 PM
Reposted by Kuudaro
Rendered vs Default view
#b3d #lowpoly
January 7, 2026 at 3:05 AM
Reposted by Kuudaro
Render vs Viewport
#b3d #blender3d #3dart
December 26, 2025 at 3:32 PM
Thought the character design was cool so I decided to 3D model it! Character by @koolaruni.bsky.social

#3D #blender #characterdesign #3Dcharacter
January 4, 2026 at 6:19 PM
More rigging update. It took a while to figure out the setup because it consisted of two lattices, a few constraints and drivers

#ringotsuga #Blender #3Dmodel #3Dcharacter #3dart #fanart
December 31, 2025 at 12:03 PM
As a break from the character I've been modeling I've been working on modeling and rigging Ringo Tsuga's apple character! Model is basically done, i might have to make the arms shorter or just make that a feature in the rig.

#ringotsuga #Blender #3Dmodel #3Dcharacter #3dart #fanart
December 31, 2025 at 4:10 AM
Hi. Going to post some WIPS and some finished works for this. I make all kinds of things in 3D! Working on making a character right now.
December 25, 2025 at 9:41 PM
Tested some cloth physics for anime character I'm making.

#b3d #blender #wip #anime #3DCG #3dmodeling #3d
December 25, 2025 at 8:03 PM
I fixed the eyelid topology and I've decided its going to be rendered in cycles instead of eevee. She has an eyepatch because I didn't feel like mirroring the eye.

This was another eyelid deformation test

#b3d #blender #wip #anime #3DCG #3dmodeling #3dcharacter
December 25, 2025 at 4:47 AM
I added eyelids and blinking to the character model. I'll prob up the deformation itself later but right now it looks pretty decent

#b3d #blender #wip #anime #3DCG #3dmodeling #3dcharacter
December 23, 2025 at 12:55 AM
Added the motorcycle chain

#blender #motorcycle #b3d #gameart
December 22, 2025 at 2:12 AM
Turnaround of 3D anime character. I will eventually fully rig it.

#b3d #blender #wip #anime #3DCG #3dmodeling #3dcharacter
December 21, 2025 at 12:59 PM
Computer Mouse I modeled a while back.

#3D #3Dmodeling #art #Blender #productdesign
December 20, 2025 at 8:08 PM
More motorcycle wheel model updates.

Added DAMPER, (CLUTCH, HUB), BRACKET 1, COVER, REAR AXLE 2, (SHAFT, PIVOT), (NUT, S/L FLANGE), (SPROCKET, DRIVEN (43T))

The way its assembled makes more sense to me now.

#blender #motorcycle #b3d #gameart
December 9, 2025 at 8:01 PM
I've kept working on the motorcycle rim. There's a lot of small parts.

#b3d #blender #3dart #3dmodeling
December 5, 2025 at 1:23 PM
Dug up something older. Some parts were modeled by me, some were assets I found. It was then rendered in Unreal as a test.

#Blender #UnrealEngine5 #environmentart #3Dart
December 4, 2025 at 8:05 PM
Some more wheel progress. Added some rim parts and fixed the treads a bit

#b3d #blender #3dart #3dmodeling
December 1, 2025 at 6:49 PM
Thought I was doing ok with the topology but I'm seeing shading issues. I'll prob have to go back and fix them.

The right image was my process but things always get messy when adding bevels or cutting into grids. Maybe I should have started differently.

#b3d #blender #3dart #3dmodeling
November 30, 2025 at 6:06 PM
STILL working on the car door. Finding the right references has been what's taking the most time. But now that I have more free time I can expect to have more progress on this for now on.

#b3d #blender #3dart #3dmodeling
November 29, 2025 at 5:18 PM
Flame shader walkthrough!

Displacement is dependent on subdivision, and both colors are separate meshes. The outer one has inverted normals with backface culling enabled
#3Dart #Blender #stylized
November 25, 2025 at 3:04 AM
Simple eye shader walkthrough

I planned it a bit using annotations because I kept getting lost without a guide of how to combine each layer. Eventually it'll be rigged with bones and drivers

#3Dart #Blender #stylized
November 23, 2025 at 9:25 PM
More car door progress.

#b3d #blender #3dart #3dmodeling
November 22, 2025 at 2:50 AM
Some car interior works in progress. Trying to get faster when it comes to 3D modeling

#blender #car #3Dmodeling
November 18, 2025 at 11:43 PM
More progress on the Charmander model. Added procedural eyes and some eye controls. I'll show those in another post. I think its coming along well

#3D #3Dmodeling #art #Blender #stylized #pokemon
November 18, 2025 at 2:48 AM
I updated the fire a bit to make it sharper. Also have kept working on the Charmander model

#3D #3Dmodeling #art #Blender #stylized
November 17, 2025 at 9:04 PM