kure
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kurethedead.bsky.social
kure
@kurethedead.bsky.social
Third attempt at this character
November 22, 2025 at 6:32 AM
Something about this looks strange, but I can't quite tell why
November 13, 2025 at 8:22 AM
November 7, 2025 at 1:20 AM
Spent a couple days converting all my assets to use channel packed textures since I was blowing out my texture streaming budget. In the meantime, here's my attempt at making a painting for my game instead of trying to find a public domain image.
October 25, 2025 at 5:35 AM
October 11, 2025 at 5:16 AM
Inventory item inspector is mostly working.
October 10, 2025 at 1:00 AM
incomplete
September 27, 2025 at 2:04 AM
September 24, 2025 at 7:28 PM
feels like a bad dream
September 18, 2025 at 4:36 AM
destined to never animate a good walk cycle
August 27, 2025 at 5:02 AM
bathroom geometry finished
August 26, 2025 at 4:37 AM
Found an interesting solution on how to rig a character with baggy pants: the starfish pose
August 14, 2025 at 11:06 PM
Hans Bellmer style mannequin. I realized that it does actually require a bit of thought to design joints that have a good range of motion, so it ended up not being mechanically realistic.
August 12, 2025 at 4:12 AM
finally retopologized and rigged
August 10, 2025 at 3:30 AM
redesign
July 5, 2025 at 4:03 AM
June 23, 2025 at 7:44 PM
June 23, 2025 at 12:38 AM
Gonna just shelve this game unfortunately, not really working out
June 7, 2025 at 1:29 AM
June 4, 2025 at 7:06 AM
May 28, 2025 at 6:08 AM
Low poly character that I might be using for a game jam.
May 22, 2025 at 5:35 AM
May 20, 2025 at 12:14 AM
I played around with krita for a bit and found that the texture brushes are pretty useful. While I do like PBR + higher fidelity, hand painting is a lot more mentally streamlined when it comes to getting stuff from your brain to a screen. I would have to get better at painting though...
May 19, 2025 at 1:58 AM
Another practice sculpt I'm proud of, especially the head. (ignore the mitten hands)
May 14, 2025 at 1:32 AM
May 8, 2025 at 8:26 PM