kure
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kurethedead.bsky.social
kure
@kurethedead.bsky.social
Pinned
in the darkness
February 3, 2026 at 7:04 AM
Trying to work on some blood fluid simulations in blender
February 1, 2026 at 7:16 AM
that's not quite right
January 26, 2026 at 5:54 AM
January 19, 2026 at 5:06 AM
Is reading a book 10 pages a day while taking notes too slow? Just wondering
January 19, 2026 at 2:39 AM
I don't want to post spoilery models, but progress is being made (slowly)
January 12, 2026 at 4:48 AM
visual accidents
January 12, 2026 at 1:35 AM
January 6, 2026 at 2:51 AM
Reposted by kure
WIP🧟‍♂️
January 4, 2026 at 3:07 PM
Game will come out before the end of the month or else I impale my head on a pike
January 2, 2026 at 5:20 AM
December 28, 2025 at 6:45 AM
December 22, 2025 at 6:41 AM
Reposted by kure
solid marble eyes
December 21, 2025 at 7:28 AM
in the light
December 18, 2025 at 1:25 AM
going more in detail with the mannequin hands
December 14, 2025 at 7:42 PM
in the darkness
December 5, 2025 at 4:58 AM
High poly sculpt finished, now in the process of retopologizing everything.
November 27, 2025 at 4:58 AM
Put a texture on a unwrapped clothing sculpt and ended up with this interesting unintentional pattern.
November 26, 2025 at 7:42 AM
Third attempt at this character
November 22, 2025 at 6:32 AM
The gameplay part of my game is basically done, aside from bugfixes. I have a bunch of cutscenes to animate and characters to (maybe) redo.
November 18, 2025 at 7:29 AM
Something about this looks strange, but I can't quite tell why
November 13, 2025 at 8:22 AM
November 7, 2025 at 1:20 AM
Resisting the urge to redo my player model for a third time
October 27, 2025 at 7:29 AM
Spent a couple days converting all my assets to use channel packed textures since I was blowing out my texture streaming budget. In the meantime, here's my attempt at making a painting for my game instead of trying to find a public domain image.
October 25, 2025 at 5:35 AM
Watched about 29 minutes of Pulse. Really good looking movie, love the general aesthetic. Anyway, that's enough of that for now
October 17, 2025 at 11:19 PM