kureii.bsky.social
@kureii.bsky.social
BIG update on my #GodotEngine C++ LOD tool! Mesh slicing is now multi-threaded. Processing a 900k triangle mesh dropped from 300s to 10s. That's a 30x speedup! Next up: procedural decimation for each chunk. #gamedev #cpp #optimization
September 6, 2025 at 12:15 PM
Tired of struggling with large scenes in #GodotEngine? I'm building a tool to fix that. This C++ extension procedurally slices meshes into chunks, laying the groundwork for a powerful LOD system. Check out the progress! #gamedev #indiedev
August 27, 2025 at 6:43 PM
🎮 Double tile system in Godot is ready!

Just script on TileMapLayer + 4×4 map + toggle draw = automatic grid remapping for any texture.

Level design has never been this easy 🚀
#gamedev #godot #leveldesign
May 27, 2025 at 1:53 PM
Custom POM shader from my diploma project: creates depth illusion on flat surfaces using Godot.

Features grid rotation, material scaling, and variable depth—all with AI-generated textures. Just optimized branch divergence for better performance!

#GraphicsProgramming #GameDev #Godot #AI
May 8, 2025 at 8:23 PM
Working on a new A* pathfinding algorithm with enhanced crossing prevention! Watch it find optimal paths through toroidal space while preventing diagonal intersections. Will share code after optimization. #texture #algorithms #cpp #ge
March 23, 2025 at 11:33 PM