kureii.bsky.social
@kureii.bsky.social
BIG update on my #GodotEngine C++ LOD tool! Mesh slicing is now multi-threaded. Processing a 900k triangle mesh dropped from 300s to 10s. That's a 30x speedup! Next up: procedural decimation for each chunk. #gamedev #cpp #optimization
September 6, 2025 at 12:15 PM
Tired of struggling with large scenes in #GodotEngine? I'm building a tool to fix that. This C++ extension procedurally slices meshes into chunks, laying the groundwork for a powerful LOD system. Check out the progress! #gamedev #indiedev
August 27, 2025 at 6:43 PM
🎮 Double tile system in Godot is ready!

Just script on TileMapLayer + 4×4 map + toggle draw = automatic grid remapping for any texture.

Level design has never been this easy 🚀
#gamedev #godot #leveldesign
May 27, 2025 at 1:53 PM
Custom POM shader from my diploma project: creates depth illusion on flat surfaces using Godot.

Features grid rotation, material scaling, and variable depth—all with AI-generated textures. Just optimized branch divergence for better performance!

#GraphicsProgramming #GameDev #Godot #AI
May 8, 2025 at 8:23 PM
My final entry for The RenderHub Sexy Robot Contest II is complete! 🤖

This project combined my custom PCB texture generator with advanced retopology techniques. The cosmic backdrop was created using a specialized add-on.

#RenderHubContest #Blender3D #3DModeling #DigitalArt
March 31, 2025 at 8:52 PM
Contest progress update! 🤖⚡

The outfit design pushed my skills to new limits, but I'm happy with how it turned out. Applied my custom PCB texture generator (from my previous project) to create those unique skin surface details.

Entering this in The RenderHub Sexy Robot Contest II - wish me luck!
March 26, 2025 at 12:02 AM
Working on a new A* pathfinding algorithm with enhanced crossing prevention! Watch it find optimal paths through toroidal space while preventing diagonal intersections. Will share code after optimization. #texture #algorithms #cpp #ge
March 23, 2025 at 11:33 PM
Progress update on my latest 3D character work! 🤖✨

Custom retopology now complete with optimized edge flow for perfect deformation.

Project moving from concept to final execution - stay tuned for more updates! #3DModeling #DigitalArt #Blender3D
March 5, 2025 at 6:12 PM
Working on a new piece 🔷
#blender #3dart
February 19, 2025 at 11:29 PM