Critical Kunic
banner
kunic.bsky.social
Critical Kunic
@kunic.bsky.social
I make terrible YouTube videos about TTRPGs, also I make video games.
> https://www.youtube.com/c/criticalkunic
> https://kunic.itch.io

#ttrpg #gamedev
Apparently next episode is what James Gunn pitched the entirety of the DCU on. Gonna be nuts.
October 5, 2025 at 7:15 AM
Still using ChatGPT for translation testing, but the color coding system I wrote pulls in from the translation key, making it work out of the box with localization.
October 4, 2025 at 11:14 PM
The equipment panel still needs a lot of work, and I basically stole the stats from Megabonk as placeholders, but I think the UI is really starting to come together now. Everything supports localization and button hints automatically update based on input type. A lot of work but the QoL is worth it.
October 4, 2025 at 11:07 PM
Oh, ignore the translation for Japanese in the game, it's just Google translate to help me test 🤣
September 29, 2025 at 9:52 PM
Thanks <3 I've only been working on this project (well, on the godot-side at least) for a little under 2 weeks now. Haven't gotten around to sound just yet, but I can't wait!
September 29, 2025 at 3:59 AM
For anyone that has watched my game dev videos, yes I am finally working on the full Lairkeeper game! Though the name is something I'm considering changing, I've got a pretty solid idea of where I want to take the game. But in one sentence, it's Dungeon Keeper meets Vampire Survivors.
September 29, 2025 at 2:37 AM
Respectively, the best armor set is the cat suit
July 12, 2025 at 12:00 AM
I wish I could be 100% FOSS. The video was edited in Final Cut, Reaper (love Audacity, but it has trouble with VSTs and non-destructive editing), and the Affinity Suite. I think GIMP and Krita have come a great way towards becoming a Photoshop/Affinity Photo replacement, but Inkscape is lacking imo
July 5, 2025 at 6:03 PM
Glad you liked it! Funny how I saw your review and then got this notification at the same time lol.

A feature that got cut for time was the ability to select from 1 of 3 wild cards instead of getting a random one. That would’ve helped the player agency a ton IMO. Might do a post-jam patch.
January 30, 2025 at 9:06 PM
Unlike Balatro, where you pick the cards you want to play for combos, in Pythia you rely solely on RNG to influence the playing card hand by using a tarot card deck. However, every change you make is permanent, shaping the rest of your run. It’s a constant balance of risk vs reward.
January 30, 2025 at 3:32 PM