WiIshlist Polars: https://store.steampowered.com/app/1965170/Polars
Old mods: https://moddb.com/members/icore/mods
(btw wishlist Polars so I can keep doing questionable features: s.team/a/1965170)
(btw wishlist Polars so I can keep doing questionable features: s.team/a/1965170)
good old games
good old games
OnClick(() => {
// unimplemented
});
OnClick(() => {
// unimplemented
});
like, our world is where the actual hero accidentally ends up in through a tear in space, realizes how fucked up and mental it is, and goes "we HAVE TO get back".
then via some epic journey manages to leave for The Real World which makes sense
like, our world is where the actual hero accidentally ends up in through a tear in space, realizes how fucked up and mental it is, and goes "we HAVE TO get back".
then via some epic journey manages to leave for The Real World which makes sense
🎮 Indie games
📜 Stories
⚡ Cyberpunk 2077
🗡️ Witcher
👨💻 C++ / game engines
🎨 User Experience (UI / UX)
🚀 Design
🌐 Web Development
🚪 Escape rooms / puzzles
🌍 Exploring
🐕 Cute things
🇭🇺 Languages (EN, HU, PL)
🇺🇳 Human Rights, Freedom
🇪🇺 European Union
🎮 Indie games
📜 Stories
⚡ Cyberpunk 2077
🗡️ Witcher
👨💻 C++ / game engines
🎨 User Experience (UI / UX)
🚀 Design
🌐 Web Development
🚪 Escape rooms / puzzles
🌍 Exploring
🐕 Cute things
🇭🇺 Languages (EN, HU, PL)
🇺🇳 Human Rights, Freedom
🇪🇺 European Union
Also it'd be super-nice if you could add tooltips to all these menu options (what's muting? what's blocking? 🤷♀️)
Also it'd be super-nice if you could add tooltips to all these menu options (what's muting? what's blocking? 🤷♀️)
yes, those are just partially-transparent brushes that I rotate with the same speed as those blades (4 shadow blades for the wall and 4 for the floor), pretty rad innit
yes, those are just partially-transparent brushes that I rotate with the same speed as those blades (4 shadow blades for the wall and 4 for the floor), pretty rad innit
get medium-rare roasted you imperial clangheads!!
get medium-rare roasted you imperial clangheads!!
Also now I have the urge to make UE5 volumes render like this with translucent faces, instead of the barely-clickable-and-visible edges 🧊
Also now I have the urge to make UE5 volumes render like this with translucent faces, instead of the barely-clickable-and-visible edges 🧊