Kostas Anagnostou
kostasanagnostou.bsky.social
Kostas Anagnostou
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Did a quick and dirty implementation of a spatial hash structure to speedup RTAO, ray results are stored in cells indexed by pos/normal/cell size and after storing a few rays occlusion can be queried from the cell instead of raytracing it. 3x faster raytraced AO for that scene with no denoising.
November 11, 2025 at 11:30 PM
Finally got around to adding something I've been meaning to add to the toy renderer for ages: mesh lods, courtesy of meshoptimizer github.com/zeux/meshopt....
July 15, 2025 at 8:41 PM