https://pk.muncher.se/commissions
https://www.patreon.com/c/koopsterthedog
If you think I've been a little too quiet with bosses recently, well, I just gotta be 🫢
Get the hack here: smwc.me/s/41039
#smw #romhacking
If you think I've been a little too quiet with bosses recently, well, I just gotta be 🫢
Get the hack here: smwc.me/s/41039
#smw #romhacking
Bouncing Paraspiny: smwc.me/s/41055
Sumo Brother EX: smwc.me/s/41057
I'm sorry ASM mods... wait, I'm one of them now 💀 This is us trying to dodge the full queue
Bouncing Paraspiny: smwc.me/s/41055
Sumo Brother EX: smwc.me/s/41057
I'm sorry ASM mods... wait, I'm one of them now 💀 This is us trying to dodge the full queue
(Also I put some speed defines for the Sumo in the .asm file)
(Also I put some speed defines for the Sumo in the .asm file)
- flames that detect ground
- configurable flame spread and dissipation speeds
- configurable number of tiles to spread through
- an option to spread indefinitely. Run!
#smw #romhacking
- flames that detect ground
- configurable flame spread and dissipation speeds
- configurable number of tiles to spread through
- an option to spread indefinitely. Run!
#smw #romhacking
Named by me "Corpse Stepping", it allows you to profane a set number of Mario's corpses for his own filthy platforming purposes.
Go check Karma out! Download it here: smwc.me/s/41040
#smw #romhacking
Named by me "Corpse Stepping", it allows you to profane a set number of Mario's corpses for his own filthy platforming purposes.
Go check Karma out! Download it here: smwc.me/s/41040
#smw #romhacking
- only ends when ground ends
- has configurable spread speed and vanish speed
- there can be twice as many of as in vanilla (20 versus 10)
Just gotta add interactions and pack it with a Sumo Bro, and the fun may be had :)
#smw #romhacking
- only ends when ground ends
- has configurable spread speed and vanish speed
- there can be twice as many of as in vanilla (20 versus 10)
Just gotta add interactions and pack it with a Sumo Bro, and the fun may be had :)
#smw #romhacking
Useful for on/off blocks, brick blocks and so on. The most basic examples will be included!
Useful for on/off blocks, brick blocks and so on. The most basic examples will be included!
As compensation, I added the option to make specified map16 tiles to shatter on contact with them
I wonder if there's a good way to add more common behaviors, like on/off blocks...
+
As compensation, I added the option to make specified map16 tiles to shatter on contact with them
I wonder if there's a good way to add more common behaviors, like on/off blocks...
+
Allows crossing chains, speeding up and slowing down the destruction and even blocks that turn into other blocks! #smw #romhacking
Allows crossing chains, speeding up and slowing down the destruction and even blocks that turn into other blocks! #smw #romhacking
In my #smw version,
- bullets are cluster sprites, so up to 20 can be on screen, allowing for INSANE shooting rates (see reply)
- bullets still interact with the foreground, including blocks and slopes (as well as fireballs do, at least)
#romhacking
In my #smw version,
- bullets are cluster sprites, so up to 20 can be on screen, allowing for INSANE shooting rates (see reply)
- bullets still interact with the foreground, including blocks and slopes (as well as fireballs do, at least)
#romhacking
- consecutive scoring which resets when it's dropped
- full carriable sprite behavior, like hitting blocks and staying in Yoshi's mouth
#smw #romhacking
- consecutive scoring which resets when it's dropped
- full carriable sprite behavior, like hitting blocks and staying in Yoshi's mouth
#smw #romhacking
- can give birth to any normal or custom sprites
- hatch on proximity OR can be carried, hatching once they hit the floor
- support custom code for specific sprites when hatching
A part of a bigger project where classic #smbx assets are brought to #smw! #romhacking
- can give birth to any normal or custom sprites
- hatch on proximity OR can be carried, hatching once they hit the floor
- support custom code for specific sprites when hatching
A part of a bigger project where classic #smbx assets are brought to #smw! #romhacking