https://pk.muncher.se/commissions
https://www.patreon.com/c/koopsterthedog
www.patreon.com/c/koopsterth...
And since this will be pinned:
pk.muncher.se/commissions/
- only ends when ground ends
- has configurable spread speed and vanish speed
- there can be twice as many of as in vanilla (20 versus 10)
Just gotta add interactions and pack it with a Sumo Bro, and the fun may be had :)
#smw #romhacking
- only ends when ground ends
- has configurable spread speed and vanish speed
- there can be twice as many of as in vanilla (20 versus 10)
Just gotta add interactions and pack it with a Sumo Bro, and the fun may be had :)
#smw #romhacking
Useful for on/off blocks, brick blocks and so on. The most basic examples will be included!
Useful for on/off blocks, brick blocks and so on. The most basic examples will be included!
As compensation, I added the option to make specified map16 tiles to shatter on contact with them
I wonder if there's a good way to add more common behaviors, like on/off blocks...
+
As compensation, I added the option to make specified map16 tiles to shatter on contact with them
I wonder if there's a good way to add more common behaviors, like on/off blocks...
+
Allows crossing chains, speeding up and slowing down the destruction and even blocks that turn into other blocks! #smw #romhacking
Allows crossing chains, speeding up and slowing down the destruction and even blocks that turn into other blocks! #smw #romhacking
www.patreon.com/posts/141290...
www.patreon.com/posts/141290...
In my #smw version,
- bullets are cluster sprites, so up to 20 can be on screen, allowing for INSANE shooting rates (see reply)
- bullets still interact with the foreground, including blocks and slopes (as well as fireballs do, at least)
#romhacking
In my #smw version,
- bullets are cluster sprites, so up to 20 can be on screen, allowing for INSANE shooting rates (see reply)
- bullets still interact with the foreground, including blocks and slopes (as well as fireballs do, at least)
#romhacking
- consecutive scoring which resets when it's dropped
- full carriable sprite behavior, like hitting blocks and staying in Yoshi's mouth
#smw #romhacking
- consecutive scoring which resets when it's dropped
- full carriable sprite behavior, like hitting blocks and staying in Yoshi's mouth
#smw #romhacking
#supermarioworld
#mystuff
#romhacking
#wapeach
#supermarioworld
#mystuff
#romhacking
#wapeach
real shit though, i think this level is pretty cool! happy with how it turned out. RTA attempts soon, i was just excited to share the design completion :D
real shit though, i think this level is pretty cool! happy with how it turned out. RTA attempts soon, i was just excited to share the design completion :D
Download:
bin.smwcentral.net/u/28842/DINO...
Download:
bin.smwcentral.net/u/28842/DINO...
- can give birth to any normal or custom sprites
- hatch on proximity OR can be carried, hatching once they hit the floor
- support custom code for specific sprites when hatching
A part of a bigger project where classic #smbx assets are brought to #smw! #romhacking
- can give birth to any normal or custom sprites
- hatch on proximity OR can be carried, hatching once they hit the floor
- support custom code for specific sprites when hatching
A part of a bigger project where classic #smbx assets are brought to #smw! #romhacking
If not, well hope you enjoy the boss regardless. :)
If not, well hope you enjoy the boss regardless. :)