King Draco
kingdraco.bsky.social
King Draco
@kingdraco.bsky.social
Making Project M/P+ mods.
GameBananana profile: http://gamebanana.com/members/1775005
Twitter profile: https://twitter.com/KingDraco777
Rip Kentaro Miura.
Lastly, there's the blizzard implementation on pinch, created by Kapedani and improved by me with havok wind, scndata animation change for the fog transition, pinch check changes to match DukeItOut's pinch music code, statue eyes lighting up...
April 22, 2025 at 3:32 PM
Here's a reel showing all their animations: Fly, GlideStart, GlideLoop, GlideEnd and Spin. Fly was originally made by @nickgoldenxt.bsky.social and revamped by me, while I've made the others from scratch referencing their Metroid Prime animations.
April 22, 2025 at 3:32 PM
I've also implemented the flickerbats that can be heard chirping at random intervals in the background. They also boast a complex animation system to allow them to go from flapping the wings, to gliding and also to spinning and turning invisible like they do in Metroid Prime.
April 22, 2025 at 3:32 PM
Speaking of sounds, I've also given the stage plenty of them, all based on Metroid Prime: the powerup sound for the missile expansion (plays at lower volume than the rest to avoid getting too annoying), jet sfx for the platforms and running water, all of them node-based to make use of 3D sound.
April 22, 2025 at 3:32 PM
As an extra for Ex builds, I've coded a check to cause Meta Ridley not to spawn if playable Ridley (Classic) is in the match.
April 22, 2025 at 3:32 PM
Another thing I gave him is 3D sound support for his roar and wing flap sfx by editing the og implementation Kapedani had made on the stage module, all done through a motion path that moves closer to the stage as Ridley is usually too far for 3D sounds to be heard.
April 22, 2025 at 3:32 PM
I've also given him a simple animation system to trigger a Roar animation when he appears. Both Fly and Roar animations come from his SSE boss fight and were edited by @nickgoldenxt.bsky.social and me to fit his behavior in the stage better.
April 22, 2025 at 3:32 PM