King Draco
kingdraco.bsky.social
King Draco
@kingdraco.bsky.social
Making Project M/P+ mods.
GameBananana profile: http://gamebanana.com/members/1775005
Twitter profile: https://twitter.com/KingDraco777
Rip Kentaro Miura.
その本は将来的にbooth.pmやxfolioなどのサイトでもオンライン購入できるようになりますか? 👀
November 2, 2025 at 8:56 AM
Special mention to the packaging too. A lot of effort went into making sure she would arrive safely here.
The wait for her has been more than worth it and I'm glad she managed to arrive in one piece.
April 26, 2025 at 9:45 PM
Here's a look at all the Poppi figures I received from Fig&Mang together! In order of arrival too.
Needless to say, QTπ is easily my most favorite one from these, but I still love them all the same, truly the highlight from all my collection.
April 26, 2025 at 9:45 PM
Better look at the pose from the sides to appreciate how extreme it is. I was very surprised to see how firm the build of the figure is after setting her up.
Also some closeups on her weapon too which also turned out amazing.
April 26, 2025 at 9:45 PM
The details on this one are CRAZY, like she jumped straight out of the game.
It might not be obvious from the images but Fig&Mang even went as far as to remake the eyes after the original photos were posted (twitter.com/fig_mang/sta...) to make them even more accurate which I'm very grateful for.
April 26, 2025 at 9:45 PM
April 25, 2025 at 2:43 PM
If you like what you see here you should check out what P+ did with PM's Bowser's Castle in this update 😏
April 24, 2025 at 10:21 AM
Special thanks to Kapedani for introducing me to stage module stuff. All code that went into Phendrana Shorelines is available at github.com/ilazoja/Braw.... I'd recommend anyone who's into making stages to give this a try. The possibilities are endless and it's easier than it might seem.
BrawlStageModule/custom/st_phendrana/source at main · ilazoja/BrawlStageModule
Experimental C++ reimplementation of Super Smash Bros. Brawl stage module (.rel) files - ilazoja/BrawlStageModule
github.com
April 22, 2025 at 3:32 PM
...and, most importantly, the smooth transition from snow to blizzard, which works through a combination of manual frame speed modifiers as well as the implementation of an independent animation system to use CHR0 to change the direction of the snow without affecting the SRT0 texture animation.
April 22, 2025 at 3:32 PM
Lastly, there's the blizzard implementation on pinch, created by Kapedani and improved by me with havok wind, scndata animation change for the fog transition, pinch check changes to match DukeItOut's pinch music code, statue eyes lighting up...
April 22, 2025 at 3:32 PM
Here's a reel showing all their animations: Fly, GlideStart, GlideLoop, GlideEnd and Spin. Fly was originally made by @nickgoldenxt.bsky.social and revamped by me, while I've made the others from scratch referencing their Metroid Prime animations.
April 22, 2025 at 3:32 PM
I've also implemented the flickerbats that can be heard chirping at random intervals in the background. They also boast a complex animation system to allow them to go from flapping the wings, to gliding and also to spinning and turning invisible like they do in Metroid Prime.
April 22, 2025 at 3:32 PM
Speaking of sounds, I've also given the stage plenty of them, all based on Metroid Prime: the powerup sound for the missile expansion (plays at lower volume than the rest to avoid getting too annoying), jet sfx for the platforms and running water, all of them node-based to make use of 3D sound.
April 22, 2025 at 3:32 PM
It uses his default fighter and slot id values from P+Ex but those can be changed in the stage file itself, editing the transX values on RidleyFighterIdOnTransX and RidleySlotIdOnTransX.
April 22, 2025 at 3:32 PM
As an extra for Ex builds, I've coded a check to cause Meta Ridley not to spawn if playable Ridley (Classic) is in the match.
April 22, 2025 at 3:32 PM
Another thing I gave him is 3D sound support for his roar and wing flap sfx by editing the og implementation Kapedani had made on the stage module, all done through a motion path that moves closer to the stage as Ridley is usually too far for 3D sounds to be heard.
April 22, 2025 at 3:32 PM