Visual Designer for my current project "Veil Piercer"!
Drawing is awesome.
Life needs to be brighter.
I of course spend an hour and forty minutes editing this compilation of skill issues.
it at least helped show me some bugs to fix.
#gamedev #animation #devlog
I of course spend an hour and forty minutes editing this compilation of skill issues.
it at least helped show me some bugs to fix.
#gamedev #animation #devlog
but its cool, I feel more uh.. slidey? with it?
the back n forth motion is just really fun lol
#gamedev #animation #pixelart
but its cool, I feel more uh.. slidey? with it?
the back n forth motion is just really fun lol
#gamedev #animation #pixelart
(The up slash into spike into up slash is what killed me most)
(I had to splice out a single ugly mis input)
I like to give this combo the imaginary name "Swallow's Dive"
#gamedev
(The up slash into spike into up slash is what killed me most)
(I had to splice out a single ugly mis input)
I like to give this combo the imaginary name "Swallow's Dive"
#gamedev
since this attack string is supposed to be mobile I have to do it justice!
Now you can see the directional inputs!
(this editing in aseprite took really long lol)
#pixelart #animation #gamedev
since this attack string is supposed to be mobile I have to do it justice!
Now you can see the directional inputs!
(this editing in aseprite took really long lol)
#pixelart #animation #gamedev
here's the side attacks from that animation flow chart!
(this is gonna take a while)
#pixelart #animation #gamedev
here's the side attacks from that animation flow chart!
(this is gonna take a while)
#pixelart #animation #gamedev
my last post was me "feeling" out a combo. which is usually me opening aseperite and just animating with the flow
my other work flow for attacks is to deliberately plan out how they connect
(oh yeah im changing the side attack input)
#gamedev #conceptart
my last post was me "feeling" out a combo. which is usually me opening aseperite and just animating with the flow
my other work flow for attacks is to deliberately plan out how they connect
(oh yeah im changing the side attack input)
#gamedev #conceptart
I was working on a flame spear weapon and got carried away
(IF YOU HAVE SENSITIVITY TO FLASHING IMAGES I ADVISE CAUTION)
#pixelart #gamedev #WIP #animation
I was working on a flame spear weapon and got carried away
(IF YOU HAVE SENSITIVITY TO FLASHING IMAGES I ADVISE CAUTION)
#pixelart #gamedev #WIP #animation
This time, I tweaked the old upwards aerial attack, splitting it into two parts (spin into a cleave)
and then I added a new spike attack!
#gamedec #pixelart #animation
This time, I tweaked the old upwards aerial attack, splitting it into two parts (spin into a cleave)
and then I added a new spike attack!
#gamedec #pixelart #animation
#art #VeilPiercer #digitalart
#art #VeilPiercer #digitalart
still gonna work away at it though! almost there!
#digitalart #WIP #art
still gonna work away at it though! almost there!
#digitalart #WIP #art
I really like animating this silly guy, so many fun smear frames to make.
#gamedev #pixelart #animation
I really like animating this silly guy, so many fun smear frames to make.
#gamedev #pixelart #animation
as much as I'd like to put them altogether like I did earlier these take a while to dole out, so for now, just this one!
#gamedev #pixelart #animation
as much as I'd like to put them altogether like I did earlier these take a while to dole out, so for now, just this one!
#gamedev #pixelart #animation
Meet (WIP) "Gale and Claw"! six blades that take multiple arrangements of wings, claws, or just one big wing.
specializing on spiking enemies and air combos!
#gamedev #pixelart #animation
Meet (WIP) "Gale and Claw"! six blades that take multiple arrangements of wings, claws, or just one big wing.
specializing on spiking enemies and air combos!
#gamedev #pixelart #animation
here's that aforementioned spell in action.
I slightly made the suction force too low but the idea is there.
group em' all together, knock em' all down!
#gamedev
here's that aforementioned spell in action.
I slightly made the suction force too low but the idea is there.
group em' all together, knock em' all down!
#gamedev