Kim
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kimjbaran.bsky.social
Kim
@kimjbaran.bsky.social
Senior Software Engineer. Aspiring game dev at night.

he/him/his; Toronto, ON.
Sneaking into hard to get places to take photos is my favorite part of Cyberpunk 2077.
November 23, 2025 at 2:10 PM
Fired up Cyberpunk 2077 on my Mac for the first time. The native port is working really well! 🦾
November 9, 2025 at 1:32 PM
Some fun mixing 2D assets into a 3D scene. 👾
September 8, 2025 at 12:27 AM
Chill setup. It’s a total focus boost.
August 31, 2025 at 12:27 AM
Made it to Sacrament in No Rest for the Wicked.

The idea to build your own character à la Monster Hunter is amazing! You’ve even more freedom here!

Story is fairly good too. I actually recognize & remember folks!

Can’t wait for this to come out of early access! 🚀
August 9, 2025 at 2:23 AM
Tried No Rest for the Wicked. Everyone rages about the art style and world detail… which are both stunning!

Fairly innovative game play too. I really like the exploration part. You stumble across so many interesting crevices and hideouts!
August 7, 2025 at 1:47 AM
Updated the Voyager Neovim theme! Help texts have a lighter background now, which makes them more readable.

Also, K pops up a help window in Neovim. FYI! 🤓
July 5, 2025 at 1:15 PM
Absolutely stunning artwork.

Combat isn’t great though. Either I nearly one-shot everything, or I get one-shot. Learning enemy moves in this turn-based style is also excruciating. You literally have to memorize timing.

I get the complaints by reviewers now. This ain’t it.
July 2, 2025 at 1:58 AM
New toy… new joy!

I used Wacom tablets a long time ago, but the entry level Huion Kamvas 16 Gen3 is actually quite good! 🥳
June 28, 2025 at 11:38 PM
Came across sandspiel which is running Rust WASM. Managed to set up an infinite loop of growth & decay.
June 21, 2025 at 1:48 PM
My Neovim theme got picked up by vimcolorschemes, but the preview looks nothing like the real thing. 😕

Explains why themes that I picked through there looked very different on my machine.

Here’s the real deal…
May 19, 2025 at 12:10 PM
My pull request to ccc.nvim just got merged! It’s a really great customizable color picker for Neovim!
May 6, 2025 at 4:28 PM
Can’t write Godot games without some snazzy colors. So, I configured and customized a color picker for Neovim.

Small pull request coming in too, because I noticed a tiny visual bug in ccc.nvim.
May 4, 2025 at 7:58 PM
Godot + Rust + Neovim. Debugging by attaching to the Godot process works! ✅

Had to write some Lua, but that was worth it!
May 2, 2025 at 12:21 AM
So, it works! Attached to a running Godot process with lldb, set a breakpoint in the loaded Rust dynamic library, and then hit the breakpoint!

Now, I’ve to get that to work in Neovim…
May 1, 2025 at 1:13 AM