Kieran Newland
kieran.kraken-party.com
Kieran Newland
@kieran.kraken-party.com
Making cool things @KrakenParty - Unreal/Unity Freelance/Senior Network Programmer in Games - Lego Horizon Adventures, Predecessor, Catastronauts. https://www.kierannewland.co.uk/blog/
Thanks!
November 21, 2024 at 5:55 PM
Ah I was looking for a network dev starter pack. I'd love to be added too please!
November 21, 2024 at 11:15 AM
Would love an add! I'm a freelance Network programmer in games
November 20, 2024 at 8:55 PM
Hah was just kidding! I need to find some more for my bsky timeline though. Hope you're doing well!
November 20, 2024 at 2:36 PM
Where's your Network Programmer list @kanaratron.bsky.social? 😤
November 20, 2024 at 2:34 PM
The last article I'll share for now is the GPlayInEditorContextString debugger watch variable which easily exposes if you're breakpointing on a server or a client. It's a must-have for multiplayer dev!

www.kierannewland.co.uk/using-gplayi...

#unreal #gamedev #netcode
Using GPlayInEditorContextString To Find Multiplayer Context While Debugging In Unreal - Kieran Newland
Often when debugging a multiplayer game you'll find yourself needing to understand which of your clients or servers breakpoint has been hit. Getting this value via PlayerState->GetPlayerID() and World...
www.kierannewland.co.uk
October 22, 2024 at 10:31 AM
We've also got my introduction to the Network Prediction Plugin. This improves upon the networking layer for games that require precision (such as shooters) and Unreal's new Mover 2.0 is built upon this so it's likely to see some more action soon!

www.kierannewland.co.uk/using-the-ne...
Using The Network Prediction Plugin In Unreal - Kieran Newland
The Network Prediction plugin is a plugin provided by Epic (still WIP at the time of writing this) to get around some of the issues that base Unreal has with accuracy focused networked games (shooters...
www.kierannewland.co.uk
October 22, 2024 at 10:28 AM