linktr.ee/khymtft
Game 4 is the peak of line selection and board optimization. #1 on the leaderboard, he picked Golem to plan a top 4 Volibear game, then pivoted to vertical SG after hitting Seraphine
The great thing is how he saved HP while playing contested SG + econ behind on stage 4
Game 4 is the peak of line selection and board optimization. #1 on the leaderboard, he picked Golem to plan a top 4 Volibear game, then pivoted to vertical SG after hitting Seraphine
The great thing is how he saved HP while playing contested SG + econ behind on stage 4
This stat differs from websites, to remove bias it compares an artifact to others in the same comp
In general tank artifacts are underperforming, Hullcrusher and The Indomitable are always weaker than other offensive options
This stat differs from websites, to remove bias it compares an artifact to others in the same comp
In general tank artifacts are underperforming, Hullcrusher and The Indomitable are always weaker than other offensive options
See below 👇
See below 👇
If somehow you have to play Ashe, avoid Guinsoo and she will be fine (but her friend Udyr isn't)
If somehow you have to play Ashe, avoid Guinsoo and she will be fine (but her friend Udyr isn't)
Maximize Darius stat for a one shot. Find 2X contender on another unit (ideally Yasuo holds Braum items) for the socialite bonus
This comp is situational since 2X contender is a secondary trait so you might have to buy-sell for the fruit. Pls don't force
Maximize Darius stat for a one shot. Find 2X contender on another unit (ideally Yasuo holds Braum items) for the socialite bonus
This comp is situational since 2X contender is a secondary trait so you might have to buy-sell for the fruit. Pls don't force
Read all power up changes here
teamfighttactics.leagueoflegends.com/en-us/news/g...
Read all power up changes here
teamfighttactics.leagueoflegends.com/en-us/news/g...
Try not to play a bad opener or high risk comp unless you can survive against Jinx on stage 4
- 3 cost reroll are bad overall without artifact
- Weak early game like Kayle, the crew are harder to play if can't survive until stage 5
- Akali and Yuumi are bad spot comps for 4th place
Try not to play a bad opener or high risk comp unless you can survive against Jinx on stage 4
- 3 cost reroll are bad overall without artifact
- Weak early game like Kayle, the crew are harder to play if can't survive until stage 5
- Akali and Yuumi are bad spot comps for 4th place
I forgot to post here earlier, so I post an up to date version today
Keep in mind Ashe is unplayable but Crystal is broken when you go lose streak on stage 3 (stage 2 can win for saving HP). Ideally start losing on 3-3 then cash out on 4-2
I forgot to post here earlier, so I post an up to date version today
Keep in mind Ashe is unplayable but Crystal is broken when you go lose streak on stage 3 (stage 2 can win for saving HP). Ideally start losing on 3-3 then cash out on 4-2
- Without Luden replace Ahri = K'Sante
- Without Seraphine (lv 8) replace Syndra with Sniper
They need frontline and defensive augs, Ahri's SG effect was nerfed in 15.4, making her the weakest SG unit
- Without Luden replace Ahri = K'Sante
- Without Seraphine (lv 8) replace Syndra with Sniper
They need frontline and defensive augs, Ahri's SG effect was nerfed in 15.4, making her the weakest SG unit
By default play B tier comps + Karma. Higher tier comps are situational, with a small power gap
Meta is good, all comps can shine if you're skilled. For raw power (or low elo tier list), I would move Kayle, Ryze down 1 tier and place Jhin in A tier
By default play B tier comps + Karma. Higher tier comps are situational, with a small power gap
Meta is good, all comps can shine if you're skilled. For raw power (or low elo tier list), I would move Kayle, Ryze down 1 tier and place Jhin in A tier
15.4 meta + changes (red = nerf, green = buff):
- Avoid Kai'Sa, this nerf makes early game winstreak tough because it's already weak w Rammus
- Ryze: heavily reliant on Socialite, still laughing at Udyr nerf last patch instead of Kobuko
Fast 9 Varus may dominate the meta again
15.4 meta + changes (red = nerf, green = buff):
- Avoid Kai'Sa, this nerf makes early game winstreak tough because it's already weak w Rammus
- Ryze: heavily reliant on Socialite, still laughing at Udyr nerf last patch instead of Kobuko
Fast 9 Varus may dominate the meta again
Why not? Wraith is a short fight trait that aims to deal massive damage early to stack damage
3* Kayle, then level up with Heavyweight/Wraith, cap with 6 Wraith when hitting itemized Varus. Only 3* Zac if >7 copies after 3* Kayle, prioritizing econ to level 9
Why not? Wraith is a short fight trait that aims to deal massive damage early to stack damage
3* Kayle, then level up with Heavyweight/Wraith, cap with 6 Wraith when hitting itemized Varus. Only 3* Zac if >7 copies after 3* Kayle, prioritizing econ to level 9
We want these 2 guys cast more often. After the base attack change, Guinsoo is no longer mandatory, and since they have good starting attack speed, Shojin is better
We want these 2 guys cast more often. After the base attack change, Guinsoo is no longer mandatory, and since they have good starting attack speed, Shojin is better
Zac is the only broken comp, Xayah no doubt the best 2 cost but not insanely good to put on S tier. Shen hero true damage is weak against protector/heavy but still a free LP uncontested game
For fast 8: SF emblem > Mech > SF > SG (no Guinsoo) > others
Zac is the only broken comp, Xayah no doubt the best 2 cost but not insanely good to put on S tier. Shen hero true damage is weak against protector/heavy but still a free LP uncontested game
For fast 8: SF emblem > Mech > SF > SG (no Guinsoo) > others
Buffs, Nerfs, and Adjustments
Star Guardian stats nerf by ~20%, but SG units gain +20%, so its an emblem nerf, it was the strongest emblem in 15.3
Buffs, Nerfs, and Adjustments
Star Guardian stats nerf by ~20%, but SG units gain +20%, so its an emblem nerf, it was the strongest emblem in 15.3
Em Che, considered the weakest player in TPC1, surprisingly took 2nd place behind Iron Bog, with this tech earning him 15 points
Em Che, considered the weakest player in TPC1, surprisingly took 2nd place behind Iron Bog, with this tech earning him 15 points