Matlock
keyofw.bsky.social
Matlock
@keyofw.bsky.social
Had a text issue where the boxes weren't drawing the right size. Turns out I was setting the sizes in the wrong order. Fixed now.

#gamedev #indiedev #retro #promosky
October 30, 2025 at 1:31 AM
I am so not an artist but the thing with doing a solo project is you gotta figure the art part out. Here's my attempt at PcJr compatible industrial fans

#gamedev #indiedev #retro #ibmpc #pixelart #promosky
October 26, 2025 at 3:27 AM
Another one for the night - added sound effects for these cannons.

#gamedev #indiedev #promosky
October 25, 2025 at 3:06 AM
What's new in version 0.5.1:

- Keys hover and sparkle
- "Rising Doors" check if you have the required number of gems
- Figured out which room contains the "ending" and now the game has a (rudimentary) end point

#gamedev #indiedev #retro #ibmpc #promosky
October 15, 2025 at 9:54 PM
Finally got some time to work on this and added two new hazards: cannons and "spikeys." Little clips here show cannon fire without and with shield, and spikey collision on the side vs. from the top.

#gamedev
#indiedev
#ibmpc
#retro
#promosky
October 15, 2025 at 12:07 AM
Struggling to find time to do any work but I found about 30 minutes to throw in some more environment gfx and level geometry

#gamedev
#indiedev
#retrogaming
#pixelart
#promosky
October 9, 2025 at 6:21 PM
Tightened up a lot of the rooms I've already made and did some work on the newer areas. Lots of new sprites to draw today.

#gamedev
#indiedev
#pixelart
#retrogaming
#ibmpc
#promosky

if i put enough hashtags on this post i'll be cool again
October 7, 2025 at 3:58 AM
Man real life is getting in the way right now and I'm having a hard time remembering what I want to do with this game, but at least I've added some stuff - enemy behavior respects platforms and gravity now and there are some more platform types.

#gamedev
#indiedev
#ibmpc
#cga
#promosky
October 6, 2025 at 3:21 AM
Now items you collect display the appropriate icons. Kind of embarrassed how long it took me to get that to work at all. Also added some more sound effects! Enjoy

#gamedev
#indiedev
#pixelart
#promosky
October 3, 2025 at 10:36 PM
Oh man finally figured out how to save and load all game progress woooooo

Plus some other minor changes. Starting to feel like a real game.

#gamedev
#indiedev
#pixelart
#promosky
October 1, 2025 at 2:19 AM
Finally got some saving and loading working in this game - currently only for the UI/options. Also the game now tracks your total gems collected here.

#gamedev
#indiedev
#pixelart
#promosky
September 30, 2025 at 2:53 AM
Quick update as I didn't have a ton of time today. Now the game tracks which gems you've collected (all of them will be unique).

#gamedev
#indiedev
#pixelart
#promosky
September 26, 2025 at 10:32 PM
A few new things today. Options menu now has an audio level feature. Also made "shields" which protect you from one hit (except for OHKO floors). Fixed an issue with save/load feature and made sure the game remembers which shield you have.

#gamedev
#indiedev
#pixelart
#promosky
September 25, 2025 at 10:50 PM
Okay added my first enemy type - hopefully it goes quicker after this. Basically it's a goomba by any other name. Also added a couple sound effects but I don't really like what I did with the jump and land sfx. Will change them asap.

#gamedev
#indiedev
#pixelart
#promosky
September 24, 2025 at 11:07 PM
A lot of work done today, but the big thing is the game now tracks which doors you have already opened, so when you re-enter the room they stay open!

#gamedev
#indiedev
#pixelart
#promosky
September 24, 2025 at 3:25 AM
ayy made doors. They don't open unless you stand nearby with the right key. The game remembers keys just fine but doesn't yet remember if you've already opened a door (I'll do that later). At least you can reopen easily.

#gamedev
#indiedev
#pixelart
#promosky
September 23, 2025 at 4:03 AM