Finally, it's 99% done!
Finally, it's 99% done!
I was blocking out the environment and decided to add more animations besides the door itself, including the lifting platform and the floating ones.
I was blocking out the environment and decided to add more animations besides the door itself, including the lifting platform and the floating ones.
I changed my original steampunk idea to a sci-fi style because I realized there were too many things to consider when creating the gear rotation animation.
I changed my original steampunk idea to a sci-fi style because I realized there were too many things to consider when creating the gear rotation animation.
I did a thing! Jump scare warming
I did a thing! Jump scare warming
I’ve set up the environment — it’s going to be a tavern with a dark and eerie atmosphere (my reference is Inscryption). The interactive props for now are a TV, a statue, and various bottles and jars.
I’ve set up the environment — it’s going to be a tavern with a dark and eerie atmosphere (my reference is Inscryption). The interactive props for now are a TV, a statue, and various bottles and jars.
I tried shallow water and buoyancy simulation, but the results were not very good. When I increased the amplitude, the water surface showed some strange reflections. At the same time, there were significant frame drops, which I don’t really know how to solve.
I tried shallow water and buoyancy simulation, but the results were not very good. When I increased the amplitude, the water surface showed some strange reflections. At the same time, there were significant frame drops, which I don’t really know how to solve.
The environment still needs improvements in folige, lighting, and music(sounds). The collision volumes of the static meshes are a bit annoying. If I have time, I’ll try to fix this issue. Also, maybe I need more props to fill out the environment.
The environment still needs improvements in folige, lighting, and music(sounds). The collision volumes of the static meshes are a bit annoying. If I have time, I’ll try to fix this issue. Also, maybe I need more props to fill out the environment.
I want to imitate the opening of Shadow of the Erdtree—transitioning from a dark cave into a vast, bright valley. In this scene, the large altar on the high ground will serve as my focal point.
I want to imitate the opening of Shadow of the Erdtree—transitioning from a dark cave into a vast, bright valley. In this scene, the large altar on the high ground will serve as my focal point.