Kevin Green
kevincgreen.bsky.social
Kevin Green
@kevincgreen.bsky.social
Artist : Lead World Artist, ex-Guild Wars 2 (Tangled Depths creator). Open for commissions, collabs, consulting & freelance.
Thank you. Yeah but that's ok, its not without its faults. I'm glad you like it.
January 22, 2026 at 6:13 AM
The Kobold and the Ghoul. Thank you. :) I've wanted to go back to the Kobold for a while, it was one of the earlier ones.
January 19, 2026 at 1:02 PM
Hi Peachy! Thank you. We had so many regular looking trees I wanted one that was a little more out there.
January 10, 2026 at 4:45 PM
This is the quick pen sketch that started it.
January 10, 2026 at 6:46 AM
Thank you , that was one of the design pillars of the HoT maps, make them vertical and contain multiple layers. Tangled Depths had the surface and underground layers and even though underwater areas were being fazed out at the time I just had to add the underwater tunnels.
January 10, 2026 at 6:14 AM
At first the JP only went half way up the tower but it didn't feel right, had to make it go to the top. I would of loved to have turned the JP into a race event, I added the blue flame effects (Thanks Franco!) to give it a finish line.
Pro Tip: follow the red plants if you don't know where to go.
January 9, 2026 at 3:27 PM
This was one of the last jumping puzzles I was able to add to Guild Wars 2. I was brought onto the map late to help polish a few areas and bug fix but I just had to add a jumping puzzle. Depending on time would be how high I could make it.
January 9, 2026 at 3:24 PM
Thank you. I'm glad you like it. When starting Tangled Depths I was thinking that this could be one of the last maps added to Guild War 2 and I wanted to make sure there was enough to keep players, like myself, who love exploring something to do for a while.
January 9, 2026 at 12:46 PM
Thank you , that's great :) I'm glad you like it. I tried to fill it with as many secret areas as I could before time ran out.
January 9, 2026 at 12:38 PM
Thank you
January 9, 2026 at 12:32 PM
Thank you. I'm glad its hanging in there.
January 9, 2026 at 12:29 PM
Thank you. I only had control of the environment , I can't take credit for the chak :)
January 9, 2026 at 12:27 PM
January 8, 2026 at 2:23 PM
Thank you @tiredem.bsky.social for the repost.
January 8, 2026 at 2:11 PM
Thank you. There were a lot of hands in creating that map but it was ultimately tasked to me to finish it up for release. My first map I worked on when I joined the level art team.
January 8, 2026 at 2:09 PM