Kevin Green
kevincgreen.bsky.social
Kevin Green
@kevincgreen.bsky.social
Artist : Lead World Artist, ex-Guild Wars 2 (Tangled Depths creator). Open for commissions, collabs, consulting & freelance.
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I designed numerous areas for Guild Wars 2 while at ArenaNet. Working on Guild Wars 2 allowed great freedom to create dungeons, jumping puzzles, and large thematic zones that players still enjoy. Many games get canceled or have a limited lifespan, I'm glad that Guild Wars 2 continues to survive.
10 minute poses from this weeks life drawing session.

If you are interested in drawing the figure, find somewhere where you can do it from life .

Many areas have drop in session welcome to all skill levels.

#lifedrawing #figuredrawing
January 12, 2026 at 3:13 PM
Here is my progress so far on my Orc.

I like the pig faced version.

Rough drawing, clean up lines, value block out in Gouache paint then a little color exploration in photoshop.

#ttrpgart #fantasy #orc #wip
January 10, 2026 at 6:33 AM
youtu.be/rVKwOtrL72Q?...

Abaddon's Ascent

This was one of the last jumping puzzles I was able to add to Guild Wars 2.

This video by @woodenpotatoes.bsky.social really captures what I was trying to accomplish. Thank you Wooden Potatoes for making this playthrough. I really appreciate it.
Guild Wars 2 - The Arm of Abaddon Jumping Puzzle | A Love Letter to The Chalice of Tears Hate
YouTube video by WoodenPotatoes 🥔
youtu.be
January 9, 2026 at 3:22 PM
Timberline Falls was the 1st map handed over to me as a World Artist on Guild Wars 2, while many map artists and designers had a part in shaping the environment it was ultimately left up to me to finish it off and build it up to the release version.
#guildwars2
January 9, 2026 at 12:54 PM
I started off as a prop artist at ArenaNet, but when the opportunity to move over to world building came up, I took the chance. This is one tree I created before switching over to world artist full time. Thankfully, it’s used in a number of locations around Tyria. Have you spotted it before?
January 8, 2026 at 2:22 PM
Views from Tangled Depths. I'm glad I was given the opportunity and freedom to create this Zone. I really wanted to push what a level 80 map environment could be. I love creating underground environments, from crystal caves and lost cities to mushroom forests and hidden water passageways.
January 8, 2026 at 9:42 AM
A view from Tangled Depths. One challenge of this map's layout and design was incorporating the 4 paths of the Meta event.
January 8, 2026 at 9:29 AM
I'm a big fan of underground mushroom forests and am compelled to add them whenever I get the chance. Here's one I added to Tangled Depths. Journey to the Center of the Earth (1959) is an all-time favorite movie of mine and definitely influenced this level.
January 8, 2026 at 9:27 AM
I designed numerous areas for Guild Wars 2 while at ArenaNet. Working on Guild Wars 2 allowed great freedom to create dungeons, jumping puzzles, and large thematic zones that players still enjoy. Many games get canceled or have a limited lifespan, I'm glad that Guild Wars 2 continues to survive.
January 8, 2026 at 9:22 AM