https://kepler-softworks.itch.io/thwimbly
Link in thread.
Link in thread.
I forked TIC to add extra banks for Thwimbly, so that's an option for extra code space if you want it. I understand if you want to keep the purist approach though :)
I forked TIC to add extra banks for Thwimbly, so that's an option for extra code space if you want it. I understand if you want to keep the purist approach though :)
the most fun i've had in years. brought my 3DS along to streetpass folks and took this selfie on the (admittedly lores) 3DS camera.
Definitely want to go again, definitely gonna pick speedrunning back up, it's been too long since i've had a speed game
the most fun i've had in years. brought my 3DS along to streetpass folks and took this selfie on the (admittedly lores) 3DS camera.
Definitely want to go again, definitely gonna pick speedrunning back up, it's been too long since i've had a speed game
Built in #tic80, I'm trying to push this fantasy console as far as I can graphically. Having only 32 colors is tricky!!
Built in #tic80, I'm trying to push this fantasy console as far as I can graphically. Having only 32 colors is tricky!!
The jump tokens look like candy, I want to eat them, really happy with how my shading has improved over time
Game made with #TIC80, palette is #RES64
The background was just downloaded from CGtrader, it's not as polished as optimal, but its decent enough at first glance.
Render is of a new 3lb battlebot for competition : )
The background was just downloaded from CGtrader, it's not as polished as optimal, but its decent enough at first glance.
Render is of a new 3lb battlebot for competition : )
Just added borders to make entities more readable, it's pretty charming! ^_^
Just added borders to make entities more readable, it's pretty charming! ^_^