Pablosaur
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kednar.itch.io
Pablosaur
@kednar.itch.io
🕹️ Artist and animator at Media Molecule
📢 Member of @gameworkers.co.uk

🦋 Bsky users: follow @ap.brid.gy or I won't see your posts!

🌉 bridged from https://fosstodon.org/@kednar on the fediverse by https://fed.brid.gy/
My partner released this course on Procreate Dreams! It's beginners friendly, combining frame-by-frame with other techniques that make animation more approachable. Take a look!
https://hendandlamiaa.teachable.com/p/crafting-animation-loops-in-procreate-dreams
#animation #course #procreate
September 7, 2025 at 10:26 AM
I'm still transfixed by this result while jamming a while ago with @superdirtspatz
Better live: https://hydra.ojack.xyz/?sketch_id=z2UJaVYMKQu3z7rm #hydra #livecoding
August 9, 2025 at 1:24 PM
July 2, 2025 at 9:46 PM
I made a Bitsy game during our performance at AlgoRhythms with @boggo 😂
#bitsy :bitsy: #algorave @pastagang
July 2, 2025 at 9:44 PM
This year's Games Transformed is gonna be so good! Get your ticket while they last!
https://www.tickettailor.com/events/gamestransformed/1649666
#gamedev #gamesindustry #gamestransformed #games #london
July 1, 2025 at 11:52 AM
BUT WAIT. THERE'S MORE.

I was late to the last Bitsy Jam but it was a good motivator to make this one.

"I fell off my ship". On the meaning of nothingness.

https://kednar.itch.io/nothingness

#bitsy #indiegames #space
June 30, 2025 at 11:00 PM
I drew a radio in #inkscape for my sister in law's project. She's gonna print each part separately and put it together during a presentation about feminist literature.
June 26, 2025 at 12:22 PM
Guess what we played
June 12, 2025 at 1:05 PM
I've been working on a #bitsy for this month's jam 😊
June 1, 2025 at 12:57 AM
Thank you @pastagang! Our talk was so fun 😄
May 16, 2025 at 5:46 PM
I'm sad today, Koko
May 7, 2025 at 10:47 PM
We were honoured with Henge's visit in Guildford and they took us for a fantastic trip to Voltus B on a ship powered by incredible music and great vibes. What a journey!
April 11, 2025 at 10:44 PM
We did it again @pastagang
April 10, 2025 at 12:44 AM
yeah it's one of those nights where I opened nudel.cc when I should be doing the dishes, brushing my teeth and snoozing in bed. @pastagang
April 2, 2025 at 11:50 PM
#blender If I create a data-block type custom property via python, it can't be edited in the UI until you select the custom property's settings and click OK (without changing anything)

In a fresh scene, I do:
cube = C.selected_objects[0]
cube["mat"] = D […]

[Original post on fosstodon.org]
March 31, 2025 at 11:29 AM
opening a browser nowadays is risky... oh I'll just have a peek in nudel.cc... one hour later: help I should be sleeping
#pastagang
March 28, 2025 at 12:51 AM
To no one's surprise, the neoliberal Labour party aligns with the ghouls and strips the working class of whatever little benefits we've got.
#uk_politics #ukpol #ukpolitics #rachelreeves #economy #taxtherich #austerity
March 27, 2025 at 11:38 AM
I had an idea for #hydra that didn't quite get there but I had lots of fun.

I wanted to make cells that seem to continuously divide by using a camera trick (zoom+scale). Instead, these divide and merge.

LMK if you have a solution! […]

[Original post on fosstodon.org]
March 16, 2025 at 1:12 AM
Don't tell my boss but I may have neglected today's work a bit and made some visuals with Hydra. I'm learning a lot just by noodling around. SO FUN. Hi, I guess #pastagang
February 26, 2025 at 8:12 PM
The games industry is broken. How do we fix it?

Let's figure it out together at the game developers unConference! A free and open forum where we share knowledge and have fun.

👉 https://gameworkers.co.uk/unconference

#gamedev #gamesindustry #unconference
February 18, 2025 at 12:53 PM
the grainy display lights the cold dark room
a field of stars quickly pans and zooms
above the cosmic hum it clicks and clacks
it moves frantically,
it looks for a match

the machine stops with a gentle bark
the blurry lines now points so sharp
a bright dot […]

[Original post on fosstodon.org]
February 18, 2025 at 9:07 AM
And the wavey animation? Just so fun. It was tedious though, as each character needed to be in its own <span> element. I hope it doesn't mess up too much with screen readers!

And yes of course I could have done it in JavaScript. I just didn't wanna! 😄

I hope you enjoy it!
February 17, 2025 at 11:17 PM
I designed the logo in Inkscape and just pasted the SVG code onto the web... I love that it works! And that I can manipulate each vector object in the HTML!! Magic. #inkscape #svg #webdev
February 17, 2025 at 11:12 PM
The games industry is broken. How do we fix it?
Let's figure it out together at the game developers unConference!

An open forum where the attendants create the day's agenda on the spot and freely exchange information. It's not about business. It's about […]

[Original post on fosstodon.org]
February 17, 2025 at 11:02 PM
Here's a bunch of animated snakes I made in bitsy for this month's jam, free to copy for whatever! 🐍

raw data: https://pastebin.com/Qw13FnzP

#gamedev #bitsy #snakes #8bit
February 17, 2025 at 10:16 PM