KDCoder
kdcoder.bsky.social
KDCoder
@kdcoder.bsky.social
SWE | Clean Code 🧹 | dotnet | USAFVet | Whisky🥃| HeavyMusic 🎸 | CICD Tools ⚙️| Game Dev Tools 👾| Building https://docs.velaptor.io
I really don't see how that would be a bad thing.
July 2, 2025 at 6:53 PM
🤣
May 25, 2025 at 11:08 AM
I hear you. I have learned that freedom > money. My wife and I sold everything, left everything behind and moved to Europe. We don't make as much money but we have a lot more freedom.
May 25, 2025 at 10:48 AM
🤣
May 25, 2025 at 10:47 AM
But you're right. The ability to bounce questions back and forth with AI does change the game a bit. I do think validation with a human is super important though.
May 14, 2025 at 8:01 AM
I personally never had an issue asking questions. I as well have always encouraged the juniors to ask questions and that a stupid question does not exist.
May 14, 2025 at 8:01 AM
So screwed it isn't even funny. To be honest, I am sure the problems will start showing well before they even get 25% of the way there.
May 14, 2025 at 7:48 AM
All very good signs!
April 10, 2025 at 11:08 AM
This involves converting 2D pixel color data into a flat 1D byte array for OpenGL, while ensuring the alpha byte order matches OpenGL requirements.

#gamedevelopment
#gamedevs
#velaptor
#kinsondigital
March 4, 2025 at 11:21 AM
Looks great
February 23, 2025 at 6:23 AM
😉
February 6, 2025 at 10:03 AM
Thx!
February 5, 2025 at 10:18 PM
If you have any feedback, encounter any bugs, or have questions, please don’t hesitate to reach out. You can find me on Twitter or our Discord server at discord.gg/qewu6fNgv7.
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February 5, 2025 at 7:06 PM
Additionally, we fixed another bug related to self-contained and single-file builds that led to problems with the correct distribution of the OpenAL native library.

As always, we've also updated many dependencies.
February 5, 2025 at 7:06 PM