Karob
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karob.bsky.social
Karob
@karob.bsky.social
Half-baked coder, musician, and writer.
Chronically ill. Possibly a vampire. I want chocolate.
https://linktr.ee/jadedkarob
I getting big "this is fine" energy from these people.
August 4, 2025 at 1:13 PM
I can also hear all those weather effects ❤️
June 2, 2025 at 11:27 AM
At a glance I thought this was the forest floor.
May 22, 2025 at 11:31 AM
Perfectly balanced, as all things should be.
May 21, 2025 at 6:26 PM
What next? I don't know, but I seem to have parked in C++/SDL/Lua for a serious game project, so I'll be here for a while.
May 18, 2025 at 12:52 PM
C++ has been a *nightmare* ahaha, but I think I'm getting the feel for how to use pointers and vectors and such in ways that don't break in amazingly cryptic ways. Raylib and SDL do a fine job I think. And Lua integration is *really nice* for making game changes without having to recompile.
May 18, 2025 at 12:51 PM
I felt like I was hitting the performance limits of gdscript in Godot, with the fancy things I like to do. If I had more time, I would have probably tried out the C# version of Godot, or even wrote some C++ extensions for myself.
May 18, 2025 at 12:49 PM
rust was great to learn and has improved the way I code in other languages, but it felt like it added excessive time and complexity to my game development, especially with the issues I experienced with every game or similar framework I tried in rust.
May 18, 2025 at 12:48 PM
Monogame was very comfy to build my own game base in, and C# is pretty comfy too. But my pilgrimage was kicked off by wanting a good web export option, which Monogame lacked.
May 18, 2025 at 12:46 PM
My pilgrimage: Javascript (pixi.js), C# (Monogame), rust (Bevy and others), gdscript (Godot Engine), C++ (raylib or SDL with Lua integration).
May 18, 2025 at 12:46 PM
Sol feels like wild magic. It can do amazing things, but I have no idea how it works and sometimes it bites me.
May 18, 2025 at 12:39 PM
Wow that compressed quite painfully on upload.
May 4, 2025 at 1:47 AM