Nathan Pichot
@karamelizedsoda.bsky.social
3d Artist, mostly vehicles and props
pfp: @epiritt on Instagram
#3dArt | #dailyProgress | #Reference
artstation.com/swankysoda
pfp: @epiritt on Instagram
#3dArt | #dailyProgress | #Reference
artstation.com/swankysoda
might be dumbest solution but, copy paste? not sure i understood it
November 9, 2025 at 10:05 AM
might be dumbest solution but, copy paste? not sure i understood it
I don't think I will, as I don't have too much time, but it'll definitely be textured and lookdeved.
but if I do a rig It wouldn't be in Unreal cuz it's more of a vfx asset
but if I do a rig It wouldn't be in Unreal cuz it's more of a vfx asset
November 8, 2025 at 9:29 AM
I don't think I will, as I don't have too much time, but it'll definitely be textured and lookdeved.
but if I do a rig It wouldn't be in Unreal cuz it's more of a vfx asset
but if I do a rig It wouldn't be in Unreal cuz it's more of a vfx asset
I'm the opposite, I hate the huge stacks of layers in substance
November 4, 2025 at 6:21 AM
I'm the opposite, I hate the huge stacks of layers in substance
Honestly it's just about being careful with your angles and size/ type of brush. sometime ultra soft is good to blend but you can losd resolution.
It's all about finding the right angle and place to project
It's all about finding the right angle and place to project
November 3, 2025 at 11:25 PM
Honestly it's just about being careful with your angles and size/ type of brush. sometime ultra soft is good to blend but you can losd resolution.
It's all about finding the right angle and place to project
It's all about finding the right angle and place to project
nooooo, we love Mari, Mari is amazing (when it doesn't crash on itself)
November 1, 2025 at 11:23 PM
nooooo, we love Mari, Mari is amazing (when it doesn't crash on itself)