Nathan Pichot
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karamelizedsoda.bsky.social
Nathan Pichot
@karamelizedsoda.bsky.social
3d Artist, mostly vehicles and props
pfp: @epiritt on Instagram

#3dArt | #dailyProgress | #Reference
artstation.com/swankysoda
More shell shenanigans, will camera match and fix it wenesday
November 11, 2025 at 6:02 AM
Thought i'd model the shel quickly but I think I'll spend more time on it, I wang more complexity in the head (also i thunk the clear material looks cool af)
November 10, 2025 at 6:31 AM
I forgot if i posted this but I made this '' speedsculpt'' of tom hardy. Might go back to it or do another one tomorrow
November 8, 2025 at 8:57 AM
Actually so happy with this
November 8, 2025 at 8:56 AM
UVs go brrr, updated some meshes so I'll have to go and replace them with the new ones but it's getting there
November 6, 2025 at 8:20 AM
Base for the folds, I'll redo or fix them monday
November 2, 2025 at 4:02 AM
Here's some closeups you can see the sculpt is very rough
October 31, 2025 at 5:18 AM
Mostly details on today's #dailyProgress but I did start roughly doin the folds for the guy in zbrush, just not sure how detailed I should go since i'm going to retopo it all.
I might also pull the rear wheel closer depending on how the shell looks
October 31, 2025 at 5:18 AM
Fast preview without shell
October 30, 2025 at 7:32 AM
Today's #dailyProgress was mostly focused on renaming and organizing everything before I move onto UVs
I also finally redid the Diferential piece for it to accurately match.
Still got to model and place a few screws, but i should be able to get that done tomorrow and start driver piece sculpt
October 30, 2025 at 7:10 AM
Sup, peepds, time to redo my pinned post.
I'm a 3d modeler and on here you'll find mostly WIPs and hard surface models.
(lots to com)
And lately i've been working on this model of a Losi RC car.
October 28, 2025 at 11:29 PM
Lookin at some non subd models and my old stuff, damn I kinda miss making a quick model in a day or two and it looks cute, might do some for fun
Some snips of what i've been working on, aiming for a wrap on the modeling in a week then UVs
October 19, 2025 at 8:18 AM
October 14, 2025 at 2:24 AM
Nvm I thought about it and looked at it, and decided to make another one to fix some of the issues I saw on the previous one.
Please let me know if you see something, I'll be redoing one and then I'll start working on secondaries.
The issues I saw were mostly the zygomatic and the size of cranium.
October 12, 2025 at 6:06 AM
I actually did sculpt today, happy with it tbh, I'll do it again Saturday as tomorrow I decided will be a modeling day.
I think it'll work better if i don't split my days between sculpt and modeling if possible.
So then it kind of forces me to stick to it for the day
October 10, 2025 at 6:32 AM
Blocked out the frame for the shark part todzy, also added the supports for the battery support.

I decided to redo the shark piece, i'll redo it better cuz I can reference the old one, probably higher poly too.

BUT tomorrow i sculpt, enough procrastination
October 9, 2025 at 7:21 AM
Yo peeps, finally modeled the battery on my shark car, what do we think of the topo.
Idk why i kinda got stuck with it
October 8, 2025 at 1:15 AM
Sup peeps,
I rerendered a lot of things for this project, and updated the artstation post if you want to check it out
www.artstation.com/artwork/zxolD6
I also added some turntables of some pieces and wireframe closeups
October 4, 2025 at 6:31 AM
Sum Bamboo work, next will be bushes, I didn't want too many branches so this is good.

I'll also be importing the Sculpted rocks with displacement tomorrow.
August 23, 2025 at 6:34 AM
August 19, 2025 at 6:11 AM
Been a while since I shared it with the shell (which I'll have to rework in higher res)
but here we go, worked on the front part a bit today.
August 19, 2025 at 6:10 AM
There we go, it's been fixed, so it's either with bolts modeled or without
August 18, 2025 at 6:45 PM
Gotta redo that last part tho, I ran into a resolution issue, I need to increase it.
It's something I need to work on, I tend to go too low.
August 17, 2025 at 7:27 AM
Today's #dailyProgress, lot's done today, finished all the back, except maybe the cross part at the end, the joint seems a bit off.
But very happy with the exhausts, thebend deformer in maya is real cool
August 17, 2025 at 7:26 AM
Here's the topo btw, i'll fix those holes in the back no worries
August 16, 2025 at 5:23 AM