kaptainkoyote.bsky.social
@kaptainkoyote.bsky.social
Reposted
game designers!!! the day is here! Polaris 2024 reports are released: polarisgamedesign.com/reports/

and my group's is about how and when and why you might want to make your game's characters less obedient to the player's whims: polarisgamedesign.com/2024/enrichi...
Enriching your Game with Disobedience
Authors: Alicia Fortier, Alexander “Droqen” Clair Tseu Martin, Tanya X. Short, Alexei Pepers, Kaitlin Tremblay, Linsey Murdock 🤔How to Use this Paper This paper is offered as a lens for you to (re)con...
polarisgamedesign.com
January 23, 2025 at 1:54 AM
Reposted
Why does 'finding the fun' fail so often as a design strategy?
#gamedesign

New designers are told to prototype and 'find the fun'. But the naive version of this is a garbage tactic that mostly results in poorly thought out prototypes that are never going to converge on gameplay.
November 27, 2024 at 7:18 PM
Reposted
here's a thread of some of my favorite Magic card art from before 1995

first up, Cyclopean Tomb. immaculate dead guy pose + charmingly archaic rules text templating
November 15, 2024 at 5:50 PM
Reposted
Lessons from today's prototyping meetup #gamedesign

1. Build the middle of your game first. Can you play your own game for 40-60 minutes? Then figure out how to teach that. Tutorials reveal the known fun, they don't find the fun.
November 10, 2024 at 8:50 PM