and my group's is about how and when and why you might want to make your game's characters less obedient to the player's whims: polarisgamedesign.com/2024/enrichi...
and my group's is about how and when and why you might want to make your game's characters less obedient to the player's whims: polarisgamedesign.com/2024/enrichi...
#gamedesign
New designers are told to prototype and 'find the fun'. But the naive version of this is a garbage tactic that mostly results in poorly thought out prototypes that are never going to converge on gameplay.
#gamedesign
New designers are told to prototype and 'find the fun'. But the naive version of this is a garbage tactic that mostly results in poorly thought out prototypes that are never going to converge on gameplay.
first up, Cyclopean Tomb. immaculate dead guy pose + charmingly archaic rules text templating
first up, Cyclopean Tomb. immaculate dead guy pose + charmingly archaic rules text templating
1. Build the middle of your game first. Can you play your own game for 40-60 minutes? Then figure out how to teach that. Tutorials reveal the known fun, they don't find the fun.
1. Build the middle of your game first. Can you play your own game for 40-60 minutes? Then figure out how to teach that. Tutorials reveal the known fun, they don't find the fun.