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kano // 💾
@kanomeister.com
yo! // I run @holojam.dev ▶ ! // Doki Jam 🏆
// tech lead + game dev 🎮
// director & producer 🎥🎼

楽 // EN+JP OK
◢◤ Lord Grem, The Fiftieth Million... #rkggk
May 23, 2025 at 7:04 PM
John Test was the bravest pilot there ever was... at least we know where he is at all times, in case he runs out of fuel 😌
February 23, 2025 at 1:17 AM
a more nominal grid... 10m to 10km scale in 4 steps 😎

(4000 auto-moving sprites is bad -- on a mission to shaderify to one quad) #godot
February 22, 2025 at 3:30 AM
casually inventing 5D chess with broken tileable grids

(this is actually kinda sick!) #godot
February 22, 2025 at 3:28 AM
stat & effect system!
// backbone gang 😌🙏
January 16, 2025 at 11:18 AM
◢◤ when the bad market makes it impossible to hear back for software positions, eng or mgmt...

> go out and hire yourself for 30 minutes 😎

I know I have games to cook, but while $ is thin, I'm excited for this ^^ -- critical skill-building, gonna be handling some real-time deep data magic for sure
December 4, 2024 at 12:25 PM
(context, I do ML research)
-> *this* is the good stuff: here is an Automatic Speech Recognition (ASR) model!

built from ref (arxiv.org/abs/2408.13106) in PyTorch, reads mic input for real-time transcription 😎

- art gen? hell no 🚫
- speech-to-text? hell yes ✅
November 23, 2024 at 11:35 AM
❖ [HO update] ❖
we're cooking... basic editor tool for defining battle grids 😌✒
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#hololive #gamedev #godot
September 24, 2024 at 8:58 AM
so GiGi is my side ARPG project... HoloOdyssey is my main TRPG project, whose technical work is now underway 😎
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- rigged a camera system, env lighting in test world, and world map select
- refining some system design tricks here to bring back to GiGi (promise!)

#hololive #gamedev #godot
September 17, 2024 at 4:52 AM
GiGi devlog catchup #7/7!
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work cannot stop the power train! 😤

... what is Le Cube up to?
+ core classes are tidier now
+ elden ring targeting w/ attacks rotating to target now! took a bit...
+ level blockouts 🥘ing!
- why build crash on other PC? is this vulkan?

#hololive #gamedev #godot
September 16, 2024 at 4:54 AM
GiGi devlog catchup #6/7!
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uh oh! gigi accidentally beat too much sense into them, so now they can fight back...

➡️ milestone 1: complete! LETSGO (2 more, tehe)
- behavior tree, move + attack ✅
- enemy input + transitions ✅
- death states and a silly basic UI!

#hololive #gamedev #godot
September 15, 2024 at 8:10 PM
GiGi devlog catchup #5/7
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please watch gigi knock back and beat up a trio of scrungly enemies 👊😤

NOOO LECUBE WATCH OUT---
- speedran enemy controller + state machine & added knockback!
- last item in M1 was to give the machine a behavior tree so that enemies can react 😌

#hololive #gamedev
September 15, 2024 at 3:16 AM
GiGi devlog catchup #4/7!
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uh oh! hitbox system and attack damage complete, gigi can actually just obliterate you now 😌
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- bone-attached hurtboxes ✅
- each attack has its own anim-triggered hitbox
- the coupling to the flexible stat system is clean asf!

#hololive #gamedev
September 15, 2024 at 12:06 AM
GiGi devlog catchup #3/7!
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gigi can now target an enemy... better run >:D
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improvements:
- gigi's punches have weight and impulse now
- proper input buffer now feeds the state machine
- base for enemies ✅
- enemies (such as LeCube™) can now be targeted + cycled

#hololive #gamedev
September 14, 2024 at 2:35 AM
starting with devlog #2 for GiGi, one of my Godot hobby projects! (there are 7 total)
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gigi can now punch the ever-loving daylights out of you (ft. elden biboo)
#hololive #gamedev
September 13, 2024 at 8:00 PM