Kamare
kamaredrache.bsky.social
Kamare
@kamaredrache.bsky.social
Am fox, also dragon. Lots of ΘΔ going on over here. I post a lot of NSFW furry stuff, just so you're not surprised.
New shader module! You get three guesses what this one's meant to be used for. >:3

Four channels gives up to four independent bulges at a time. The possibilities here are quite fun~
November 12, 2025 at 3:35 AM
It happened again.

I went and added support for audiolink's ColorChord and theme colours, remapping the band intensity to an arbitrary range (I think you could even invert it by swapping the max and min values), the ability to speed up the pathing, and audiolink secondary effects for each channel.
November 8, 2025 at 5:34 PM
I added some new functionality.

This is some simple fallback emission cycling when AudioLink isn't available for whatever reason, prompted by the lack of AudioLink when I was trying to show off the hard work I'd done. This is what you make me do, @kudalyn.bsky.social!
November 3, 2025 at 10:48 PM
This is finally finished enough for me to want to show it off! The shader is made with shaders.orels.sh but the AudioLink module is completely written by me. I'm really pleased with how this has turned out, and it's been a right journey debugging the shader and my AudioLink textures.
October 31, 2025 at 2:06 PM
I've been learning shaders! Specifically using shaders.orels.sh as a starting point, and then writing my own modules for the extra functionality I need. Shown here are the dithering and decal modules I've made.
July 25, 2025 at 1:26 AM