Kahl-One
kahl-one.bsky.social
Kahl-One
@kahl-one.bsky.social
Game Developer, Cinematographer, director, and video producer. Currently developing 2D action game project.
www.kahl-one.com
YouTube.com/kahl1one
Pinned
Dev Log | LEGENDARY HEROES | v23.0 SOTG
YouTube video by Kahleem Poole-Tejada
youtube.com
Reposted by Kahl-One
"but there are not enough people here to listen to my specific topics that i personally deserve a bigger audience for"

well that is because blue sky is dying my friend
June 20, 2025 at 11:40 PM
sugargamerslabs.com/support
As an indie game developer I am fully in support of this! Keisha Howard is a veteran angel of this game as a gamer and social innovator within gaming and development spaces!!!

#sugargamerslabs
Support — SUGAR GAMERS LABS
sugargamerslabs.com
March 5, 2025 at 9:12 AM
Dev Log | LEGENDARY HEROES | v23.0 SOTG
YouTube video by Kahleem Poole-Tejada
youtube.com
February 25, 2025 at 11:58 PM
Asked for AI? Now they beatin my a**!
Some basic routines based on boxed on proximity triggers.
Progress is progressin
#gamedesign #gamedevelopment #gamedev #unrealengine #unreal #UE5 #2D #sketch #manga #anime #kokujin #IndieGameDev #legendaryHeroes
youtu.be/W-SbbEyUIvM?...
LEGENDARY HEROES | Dev Log ver Alpha v15.0
YouTube video by Kahleem Poole-Tejada
youtu.be
January 26, 2025 at 1:07 PM
Low Attack turned into an air attack, then turned into a Target Combo with a double Low-Attack starter.

#gamedesign #gamedevelopment #gamedev #unrealengine #unreal #UE5 #2D #action #handdrawn #sketch #manga #anime #IndieGameDev #animation #anime #beatemup #retro #modern #LegendaryHeroes
January 2, 2025 at 11:14 AM
House Of The Mad King!
Test level for verticality, Lighting, mood and hazard level design gameplay. With the BGM on my inspiration, Demon Castle from Tenchu 1
www.youtube.com/live/wptWQX5...
#gamedesign #gamedev #UE5 #2D #sketch #manga #anime #IndieGameDev #modern #retrogaming #LegendaryHeroes
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December 24, 2024 at 1:07 PM
Reposted by Kahl-One
For anyone using the StateTreeAI component, make sure its used on the AIController class, not the pawn class of the AI. Moreover, make sure the Start AILogic On Possess param = true if you want the StateTree to start automatically! #UnrealEngine #gamedev #gamedevelopment #ue5
December 22, 2024 at 2:41 PM
YouTube
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December 22, 2024 at 7:27 PM
Thanks to some grit and understanding more on #PaperZD I've finally able to plug in my animation frame prototypes.
#gamedesign #gamedevelopment #gamedev #unrealengine #unreal #UE5 #2D #action #handdrawn #sketch #manga #anime @UnrealEngine
November 29, 2024 at 12:35 AM
Inking contrast style locked! Know exactly where I'm going to go with how the line work will need to be here on out now.

#gamedesign #gamedevelopment #gamedev #unrealengine #unreal #UE5 #2D #action #handdrawn #sketch #manga #anime #CSP #clipstudiopaint
November 25, 2024 at 4:24 PM
The faces of my world.
No longer haunting me, but now to say "Hello"
#gamedesign #gamedevelopment #gamedev #unrealengine #unreal #UE5 #2D #action #handdrawn #sketch #manga #anime
November 21, 2024 at 6:30 PM
More assets from the sketchbook to scan plus...the NEW Sylvia design maybe?
#gamedesign #gamedevelopment #gamedev #unrealengine #unreal #UE5 #2D #action #handdrawn #sketch #manga #anime
November 20, 2024 at 4:56 PM
Few excerpts from my YT dev stream. Looking back from last week & can't wait to do more this wknd.
Catch the complete stream at my channel:
www.youtube.com/live/K8cOwP-...
#gamedesign #gamedevelopment #gamedev #unrealengine #unreal #UE5 #2D #action #handdrawn #sketch #manga #anime
November 20, 2024 at 4:49 PM
Figuring out the revitalized version of my lead antagonist. Think I got the mood and look down in concept

#gamedesign #gamedevelopment #gamedev #unrealengine #unreal #UE5 #2D #action #handdrawn #sketch #manga #anime
November 20, 2024 at 1:18 PM
Back into it this weekend. Progress is going well 🙏🏾🎮🎬

#gamedesign #gamedevelopment #gamedev #unrealengine #unreal #UE5 #2D #action #handdrawn #sketch #manga #anime
November 20, 2024 at 1:12 PM
Movement design scale. Figuring e everything out before frames begin
November 20, 2024 at 1:09 PM