Kacpi
Kacpi
@kacpidev.pl
Programmer / Designer on WItchfire @TheAstronauts
Reposted by Kacpi
The boiling heat of battle finally fades. Appreciate the quiet stillness of the coastline, once a place of struggle and violence, death and destruction. All washed away by the gentle waves.
May 23, 2025 at 4:15 PM
Reposted by Kacpi
A new post up on the blog: thoughts on how small teams make big games - and a fresh entry from the Hermitorium archives for your reading rituals.

www.theastronauts.com/2025/06/how-...
May 22, 2025 at 5:21 PM
Reposted by Kacpi
Bullet time - because some shots deserve your full attention.
May 19, 2025 at 4:15 PM
Reposted by Kacpi
Striga - deboning enemies since MDCCXCII.
April 28, 2025 at 4:00 PM
It has been wayy to long w/o a new Ghost album, hyped for Skeleta!
Ghost - Satanized (Official Music Video)
YouTube video by Ghost
www.youtube.com
March 5, 2025 at 11:45 AM
Reposted by Kacpi
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
December 5, 2024 at 10:12 PM
Reposted by Kacpi
Why does 'finding the fun' fail so often as a design strategy?
#gamedesign

New designers are told to prototype and 'find the fun'. But the naive version of this is a garbage tactic that mostly results in poorly thought out prototypes that are never going to converge on gameplay.
November 27, 2024 at 7:18 PM
Reposted by Kacpi
If you didn't know, I was banned by Midjourney 3 times for exposing their infringement and plagiarism. Their AI can very easily recreate stolen training data (even without naming it), so here's a thread of images you can use to shut AI proponents down. 🧵

spectrum.ieee.org/midjourney-c...
November 18, 2024 at 10:59 PM