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juicermv.bsky.social
@juicermv.bsky.social
When life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! don't want your damn lemons! What am I supposed to do with these?

Sometimes I write software @ https://juicermv.github.io
Pinned
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Reposted
Skinned BVH Comparision, without and with, the ancient dragon creates lot of occlusion /reflections in scene. Note there is no proper light bleed yet have used a default grey for skinned characters right now.
November 10, 2025 at 4:24 PM
Reposted
WIP RTGI. Now doing 2 indirect lighting, there are still some issues, but working on them
October 31, 2025 at 1:35 PM
Reposted
Testing out HWRT, BVH. Now all lighting is combined. The left image is with Skyshadowmap, Sunshadow, SSGI + SSR. The Right image is just SunShadow, Now Skylighting/SSGI/SSR is now all wrapped in HWRT. It just works
October 25, 2025 at 3:17 PM
Reposted
More BVH work, Now able to seamlessly load BVH across the zones as each zone have their own BVH(BLASes) with some overlaps in-between. I am yet to move the builds to Async compute queues and is next on my list as all this is foundational work for RT.
October 25, 2025 at 9:18 AM
Reposted
Progress on BVH/HWRT Implementation. Support lookup buffers to fetch the Triangle data for hit point, other attributes like vertex colors will be added as well. The Normal is important part as bounce calculations will be based on that.
October 23, 2025 at 7:21 PM
Reposted
Dude wtf, INSANE
HW RayTracing Acceleration Structure(TLAS) Debug view
Completed building the BVH - Bottom Level and Top Level Acceleration Structures
. The debug view the is hit distance shown - similar to depth buffer
October 22, 2025 at 6:30 PM
Reposted
Super weird seeing Battlefield being so unambitious from a graphical quality perspective. Battlefield 3 and 5 were pioneering.
October 17, 2025 at 3:31 PM
Reposted
Borderlands 4 reviewed - we've put in the hours and the degraded performance over time is confirmed on all consoles - but that's just one part of the story. Here's our review covering all console versions of the game: youtu.be/kRWW6qwjFBA
September 19, 2025 at 4:56 PM
@dachsjaeger.bsky.social
Hi Alex, have you seen this? Can you comment on this at all lol since it’s technically a leak?

This is super impressive, it would be awesome if DF could sit down with the Snowdrop people again to discuss their work here.
youtu.be/bhNIf6ZWTwQ
Star Wars Outlaws Switch 2 Gameplay
YouTube video by mataleao
youtu.be
September 1, 2025 at 5:25 PM
Reposted
Made a blog post about all the technology and updates about Darksouls3 Lighting engine.
ko-fi.com/post/Darksou...
Darksouls3 Lighting Engine - Tech/Update
Ragevitamins published a post on Ko-fi
ko-fi.com
July 7, 2025 at 8:18 AM
@dachsjaeger.bsky.social
I really loved the coverage of GTA V Enhanced on PC that you did at DF, I feel like it’s worth mentioning though that it seems like the ocean in the game is left off the BVH, which causes boats to reflect the ocean floor and glow orange which looks very odd.
March 22, 2025 at 11:45 PM
Give me money

SOL CAQK53qhnTbMDMY4ysEx6fJbYJkAYPLGz1DsPodEV6Mf

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ETH 0x4F6bD59c917100128A1caEAE5FB6c32c3C8a72a7
February 10, 2025 at 1:27 PM
Reposted
1.2 MILLION!?! #Battlefield
February 4, 2025 at 6:21 PM
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NVIDIA DLSS4, DLSS4 Overrides and Smooth Motion now available
NVIDIA DLSS4, DLSS4 Overrides and Smooth Motion now available - VideoCardz.com
NVIDIA DLSS4 released, Override feature now available Following the launch of the GeForce RTX 5090 and 5080, NVIDIA is also releasing the new Game Ready 572.16 drivers, which not only support the new...
videocardz.com
January 30, 2025 at 3:01 PM
Reposted
It's really interesting/depressing how there's this sub-genre of YouTube video focused entirely on how 'some random thing' is 'ruining games'. TAA, ray tracing is ruining games!!11 among other things. These topics are so much more nuanced yet there's so many videos like this. What happened?
November 27, 2024 at 9:33 AM
They need to bring back CRTs. There's so much potential to play around with that technology now, especially with mixing new stuff in.

For example we could have single-beam CRTs with Quantum Dot color filters. That would be insane.
November 17, 2024 at 6:17 AM